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General Tabletop Discussion
Character Builds & Optimization
Help with a Character Build for a OA-style game
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<blockquote data-quote="phindar" data-source="post: 4279995" data-attributes="member: 37198"><p>I played this character last week, and it came together pretty well. The opposition were mostly single-class monks and the backdrop was a grand competition between schools which I (and the other PCs) were allowed to enter as former members of a particular order. The climax of the tournament put us in a grand melee with four other schools in the Imperial forest.</p><p></p><p>Though my character's main tactic is to do a lot of damage on the initial charge (Leap Attack plus OA's Flying Kick), I never rolled above a "3" on my charge attacks. However the combination of swtiching between Power Attack for high damage and Expertise for high AC paid off when I got jumped by three Jumping Monkey School monks and immediately tripped. I went full expertise and attempted to initiate a grapple which failed, but even with the +4 to hit a prone target none of the monks could touch my 29 AC. This was helpful as I had blown my tumble roll trying to get away. (Needed a "4", rolled a "1".) </p><p></p><p>Even though I wasn't rolling great the character still performed well. I also lucked out early in the hit point rolls and came in about 10 hp above average, which was nice because I pretty much got to use all of them at one time or another. </p><p></p><p>Moving forward into Ronin, I'm not going to have a lot of spare feats. I'm planning on taking Two Weapon Pounce at 9th, and the game is supposed to conclude around 12th so I'll take whatever seems appropriate at that time. With Bonzai Charge at 9th, on a charge I'll be looking at a damage potential of Unarmed (d6+16 [8 point Power Attack with Leap Attack] +8 [Bonzai Charge] +4 STR)*2 [OA's Flying Kick] <em>and</em> a Katana d10+24 (8 point 2-hand Power Attack with Leap Attack) +8 [Bonzai Charge] +6 STR +1 enhancement; 2d6+56 and d10+39. That's with a -8 to hit and a -8 to AC, so it's far from guaranteed. Plus, against a flat-footed opponent I'll have on average another +4d6 Iaijutsu damage (although it could go as high as 6d6) and +d6 Sneak Attack. Granted, my AC for that round will just barely be in the double digits, but that's the risk Ronin take.</p></blockquote><p></p>
[QUOTE="phindar, post: 4279995, member: 37198"] I played this character last week, and it came together pretty well. The opposition were mostly single-class monks and the backdrop was a grand competition between schools which I (and the other PCs) were allowed to enter as former members of a particular order. The climax of the tournament put us in a grand melee with four other schools in the Imperial forest. Though my character's main tactic is to do a lot of damage on the initial charge (Leap Attack plus OA's Flying Kick), I never rolled above a "3" on my charge attacks. However the combination of swtiching between Power Attack for high damage and Expertise for high AC paid off when I got jumped by three Jumping Monkey School monks and immediately tripped. I went full expertise and attempted to initiate a grapple which failed, but even with the +4 to hit a prone target none of the monks could touch my 29 AC. This was helpful as I had blown my tumble roll trying to get away. (Needed a "4", rolled a "1".) Even though I wasn't rolling great the character still performed well. I also lucked out early in the hit point rolls and came in about 10 hp above average, which was nice because I pretty much got to use all of them at one time or another. Moving forward into Ronin, I'm not going to have a lot of spare feats. I'm planning on taking Two Weapon Pounce at 9th, and the game is supposed to conclude around 12th so I'll take whatever seems appropriate at that time. With Bonzai Charge at 9th, on a charge I'll be looking at a damage potential of Unarmed (d6+16 [8 point Power Attack with Leap Attack] +8 [Bonzai Charge] +4 STR)*2 [OA's Flying Kick] [i]and[/i] a Katana d10+24 (8 point 2-hand Power Attack with Leap Attack) +8 [Bonzai Charge] +6 STR +1 enhancement; 2d6+56 and d10+39. That's with a -8 to hit and a -8 to AC, so it's far from guaranteed. Plus, against a flat-footed opponent I'll have on average another +4d6 Iaijutsu damage (although it could go as high as 6d6) and +d6 Sneak Attack. Granted, my AC for that round will just barely be in the double digits, but that's the risk Ronin take. [/QUOTE]
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