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Help with a city interlude, please?
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<blockquote data-quote="Darklone" data-source="post: 20949" data-attributes="member: 1372"><p><strong>city again</strong></p><p></p><p>Well Warrior Poet...</p><p></p><p>Making a list of NPC names and play them ad hoc...</p><p>That's exactly what I don't like too much. But it's a matter of taste. </p><p></p><p>The game is more player centered if you do it that way, NPCs are defined in their reaction towards the players. But if my players enter a city of 40000 inhabitants, they are NOT the centre. NPC interaction is my aim, I want the players watch the scene. The city is alive, not because the players are there, they may be a part of it, not the most important one usually. </p><p></p><p>The thieves guilds <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> As proposed: Let them get a rumble with those agents! </p><p></p><p>May the sun shine always on the dagger in your back</p><p></p><p>Darklone</p></blockquote><p></p>
[QUOTE="Darklone, post: 20949, member: 1372"] [b]city again[/b] Well Warrior Poet... Making a list of NPC names and play them ad hoc... That's exactly what I don't like too much. But it's a matter of taste. The game is more player centered if you do it that way, NPCs are defined in their reaction towards the players. But if my players enter a city of 40000 inhabitants, they are NOT the centre. NPC interaction is my aim, I want the players watch the scene. The city is alive, not because the players are there, they may be a part of it, not the most important one usually. The thieves guilds :) As proposed: Let them get a rumble with those agents! May the sun shine always on the dagger in your back Darklone [/QUOTE]
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Help with a city interlude, please?
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