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Help with a city interlude, please?
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<blockquote data-quote="Buttercup" data-source="post: 5521" data-attributes="member: 990"><p>That helps a great deal, PurplePCEater. By the way, I like your name.</p><p></p><p>Mainly, here are the things I want them to accomplish in the city:</p><p></p><p>1. Have several encounters with the foreign agents. </p><p>2. Get the items they've picked up along the way identified and possibly sold.</p><p>3. Meet several NPCs who will be of use to them later.</p><p>4. Pick up a new party member.</p><p>5. Find another of the decorated metal pieces, and get some ideas about what they might be for.</p><p>6. Get a few more tantalizing hints about what happened to all of the elves (more on this below).</p><p>7. Have enough adventures, and solve enough puzzles, and role play enough, that they will advance to level 4 or 5. They just earned enough experience to train to level 2.</p><p></p><p>Here are some more points of interest about the campaign setting. </p><p></p><p>There are no elves. They vanished, in the middle of a siege, over 400 years ago. Since they had been systematically luring human women to their homeland to act as breeding stock for their vast army of half-elf slaves, no one much misses them. Many of these same slaves were sold to the empire whose agents are now pursuing the PCs. I should also add that the half-elves who were rescued were given their own country (think Israel) and today prefer to think of themselves as Kirian rather than half-elven. The PCs just ran across a mosaic that depicted elves drinking the blood of slaves to gain power. The Kirian party member is understandably upset. I intend for the PCs to eventually find out what happened to the elves, and go check it out. However, they would need to be very high level to survive that part of the campaign so I'm not thinking about details yet. </p><p></p><p>There are two nations of dwarves. The western ones are quite friendly with the Kirians and the humans. The mountain range their kingdom lies under is the border between the lands the PCs know and the Evil Empire (tm) the pursuing agents are from. The might of this kingdom is the only thing that keeps the Evil Empire from overrunning the free lands.</p><p></p><p>Meanwhile, the goblins are getting very restless in the south, and although no one knows it yet, its because the Evil Empire is whispering in the ear of the Goblin King. They're also providing aid in the form of magic weapons, gold and slaves.</p><p></p><p>The Kirian PC's parents and siblings were all taken by slavers when she was a child. She was not taken, because she was hiding from her parents to avoid punishment for some childish misbehavior. Another one of the PCs is an escaped slave. Yet another is a western dwarf.</p><p></p><p>I've got plenty to work with, in terms of the big picture, it's just that I think I need to tie these things together somehow, and fill in with individual encounters that are coherent with the whole.</p><p></p><p>Thanks in advance for any advice or ideas.</p></blockquote><p></p>
[QUOTE="Buttercup, post: 5521, member: 990"] That helps a great deal, PurplePCEater. By the way, I like your name. Mainly, here are the things I want them to accomplish in the city: 1. Have several encounters with the foreign agents. 2. Get the items they've picked up along the way identified and possibly sold. 3. Meet several NPCs who will be of use to them later. 4. Pick up a new party member. 5. Find another of the decorated metal pieces, and get some ideas about what they might be for. 6. Get a few more tantalizing hints about what happened to all of the elves (more on this below). 7. Have enough adventures, and solve enough puzzles, and role play enough, that they will advance to level 4 or 5. They just earned enough experience to train to level 2. Here are some more points of interest about the campaign setting. There are no elves. They vanished, in the middle of a siege, over 400 years ago. Since they had been systematically luring human women to their homeland to act as breeding stock for their vast army of half-elf slaves, no one much misses them. Many of these same slaves were sold to the empire whose agents are now pursuing the PCs. I should also add that the half-elves who were rescued were given their own country (think Israel) and today prefer to think of themselves as Kirian rather than half-elven. The PCs just ran across a mosaic that depicted elves drinking the blood of slaves to gain power. The Kirian party member is understandably upset. I intend for the PCs to eventually find out what happened to the elves, and go check it out. However, they would need to be very high level to survive that part of the campaign so I'm not thinking about details yet. There are two nations of dwarves. The western ones are quite friendly with the Kirians and the humans. The mountain range their kingdom lies under is the border between the lands the PCs know and the Evil Empire (tm) the pursuing agents are from. The might of this kingdom is the only thing that keeps the Evil Empire from overrunning the free lands. Meanwhile, the goblins are getting very restless in the south, and although no one knows it yet, its because the Evil Empire is whispering in the ear of the Goblin King. They're also providing aid in the form of magic weapons, gold and slaves. The Kirian PC's parents and siblings were all taken by slavers when she was a child. She was not taken, because she was hiding from her parents to avoid punishment for some childish misbehavior. Another one of the PCs is an escaped slave. Yet another is a western dwarf. I've got plenty to work with, in terms of the big picture, it's just that I think I need to tie these things together somehow, and fill in with individual encounters that are coherent with the whole. Thanks in advance for any advice or ideas. [/QUOTE]
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