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General Tabletop Discussion
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Help with a Cleric Build
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<blockquote data-quote="Thanee" data-source="post: 1938669" data-attributes="member: 478"><p>The domains certainly fit your idea. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>I wouldn't take Discipline, while it certainly is a good feat, it's hardly something you need as a cleric. Your Will save is already among the best and +2 to Concentration, while useful for defensive casting, isn't really worth it either.</p><p></p><p>Fleet of Foot is pretty good (especially if you are looking at full plate armor later), or Militia (better choice of weapons). But I'd rather concentrate on combat feats, since you don't have many, and you probably want a few to enhance your combat abilities.</p><p></p><p>Power Attack and Divine Might, if you can afford a decent Charisma, is pretty nice.</p><p>Later Quicken Spell is a must-have. Extend Spell is also pretty good.</p><p></p><p>Divine Metamagic (Quicken) is extremely powerful (a bit too much, if you ask me) as a cleric, but you - again - need a decent Charisma to get any use out of it.</p><p></p><p>If you have a decent Dexterity, you might want to think about Combat Reflexes, which is a complementary feat with that longspear.</p><p></p><p>Improved Initiative is also worth a look. Whenever you win initiative, you can better afford to cast a buff spell (Divine Power) at the start of combat, while moving forward.</p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 1938669, member: 478"] The domains certainly fit your idea. :) ;) I wouldn't take Discipline, while it certainly is a good feat, it's hardly something you need as a cleric. Your Will save is already among the best and +2 to Concentration, while useful for defensive casting, isn't really worth it either. Fleet of Foot is pretty good (especially if you are looking at full plate armor later), or Militia (better choice of weapons). But I'd rather concentrate on combat feats, since you don't have many, and you probably want a few to enhance your combat abilities. Power Attack and Divine Might, if you can afford a decent Charisma, is pretty nice. Later Quicken Spell is a must-have. Extend Spell is also pretty good. Divine Metamagic (Quicken) is extremely powerful (a bit too much, if you ask me) as a cleric, but you - again - need a decent Charisma to get any use out of it. If you have a decent Dexterity, you might want to think about Combat Reflexes, which is a complementary feat with that longspear. Improved Initiative is also worth a look. Whenever you win initiative, you can better afford to cast a buff spell (Divine Power) at the start of combat, while moving forward. Bye Thanee [/QUOTE]
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