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Help with a Cleric of Kord
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<blockquote data-quote="SteelDraco" data-source="post: 3164219" data-attributes="member: 359"><p>Human Cleric6 (Kord)</p><p></p><p>S 18 (bumped from 17 at 4th level)</p><p>D 14</p><p>C 15</p><p>I 14</p><p>W 16</p><p>Ch 14</p><p></p><p>Domains: Strength and War (It's been a long time since I've played core pantheon, and I'm just going off the SRD here, but I think Kord offers the War domain with a greatsword as his favored weapon.)</p><p></p><p>Feats:</p><p>Human - Power Attack</p><p>Char1 - Cleave</p><p>Char3 - Brew Potion</p><p>Char6 - Great Cleave</p><p></p><p>Skills would be normal for a cleric... you'll have five maxed out skills, so go with concentration, Heal, Kn (Religion), Spellcraft, and a mix of Kn (Arcana) and Kn (The Planes). Or a flavor skill, like Perform, a Craft, or a Profession skill. </p><p></p><p>Equipment would be as a fighter (magical armor and weapons, probably full plate and a greatsword), and then a couple of Wands of Cure Light Wounds, plus half-cost potions with the Brew Potion feat. I'd give everybody in the party a few Potions of Cure Serious Wounds, and then explain to them that you'd be over there, killing the bad guys, and expecting them to drink the potions when they need it.</p><p></p><p>Spells would be all the self-buffs you can find. AC and Strength are going to be your two important bits here. Next level, you'll pick up Divine Power, which will make Great Cleave ever so much more entertaining. </p><p></p><p>Basically, you'd be playing a beatstick who gives people potions to rely on in the thick of a fight. With Complete XYZ material, I'd give the character something to heal from a distance, maybe a Lesser Metamagic Rod of Reach spell. I'd probably toss a couple of divine feats in there, most notably Divine Might and Divine Vigor (both of which are very Kord-appropriate).</p></blockquote><p></p>
[QUOTE="SteelDraco, post: 3164219, member: 359"] Human Cleric6 (Kord) S 18 (bumped from 17 at 4th level) D 14 C 15 I 14 W 16 Ch 14 Domains: Strength and War (It's been a long time since I've played core pantheon, and I'm just going off the SRD here, but I think Kord offers the War domain with a greatsword as his favored weapon.) Feats: Human - Power Attack Char1 - Cleave Char3 - Brew Potion Char6 - Great Cleave Skills would be normal for a cleric... you'll have five maxed out skills, so go with concentration, Heal, Kn (Religion), Spellcraft, and a mix of Kn (Arcana) and Kn (The Planes). Or a flavor skill, like Perform, a Craft, or a Profession skill. Equipment would be as a fighter (magical armor and weapons, probably full plate and a greatsword), and then a couple of Wands of Cure Light Wounds, plus half-cost potions with the Brew Potion feat. I'd give everybody in the party a few Potions of Cure Serious Wounds, and then explain to them that you'd be over there, killing the bad guys, and expecting them to drink the potions when they need it. Spells would be all the self-buffs you can find. AC and Strength are going to be your two important bits here. Next level, you'll pick up Divine Power, which will make Great Cleave ever so much more entertaining. Basically, you'd be playing a beatstick who gives people potions to rely on in the thick of a fight. With Complete XYZ material, I'd give the character something to heal from a distance, maybe a Lesser Metamagic Rod of Reach spell. I'd probably toss a couple of divine feats in there, most notably Divine Might and Divine Vigor (both of which are very Kord-appropriate). [/QUOTE]
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