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General Tabletop Discussion
Character Builds & Optimization
Help with a cleric power build
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<blockquote data-quote="moritheil" data-source="post: 3008647" data-attributes="member: 30610"><p>Divine Metamagic (Persistent Spell) is pretty standard. If you want to be absurdly powerful, get nightsticks (from LM, adding to your turns/day) and use Divine Spell Power in conjunction with spells that depend heavily on caster level (for example, animate dead, greater magic weapon, and spell resistance.) GMW in particular benefits your whole party and is available at fairly low levels; your melee types can have +5 weapons for most fights long before most adventures expect it. Be prepared to roll a lot of d20s each time you cast a spell that matters, though.</p><p></p><p>(Some people continually assert that only one turning may be spent per spell with divine spell power, but an examination of the rules text reveals that using divine spell power is a free action. Thus, get a good charisma and rack up those boosts to caster level!)</p></blockquote><p></p>
[QUOTE="moritheil, post: 3008647, member: 30610"] Divine Metamagic (Persistent Spell) is pretty standard. If you want to be absurdly powerful, get nightsticks (from LM, adding to your turns/day) and use Divine Spell Power in conjunction with spells that depend heavily on caster level (for example, animate dead, greater magic weapon, and spell resistance.) GMW in particular benefits your whole party and is available at fairly low levels; your melee types can have +5 weapons for most fights long before most adventures expect it. Be prepared to roll a lot of d20s each time you cast a spell that matters, though. (Some people continually assert that only one turning may be spent per spell with divine spell power, but an examination of the rules text reveals that using divine spell power is a free action. Thus, get a good charisma and rack up those boosts to caster level!) [/QUOTE]
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Help with a cleric power build
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