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Help with a Cleric
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<blockquote data-quote="Gtdef" data-source="post: 6840451" data-attributes="member: 6813176"><p>I think the only way to reliably increase your damage is sorceror multiclass and twinned booming blades. But the charisma requirement is very problematic. You will need to dumb you dex and int to 8 to do this.</p><p></p><p>But cleric by itself isn't too shabby as far as damage goes. Your nova potential is low so in small skirmishes you will probably feel like a buff bot but in longer fights you are going to shine. The main attraction is that you can stack a lot of damage effects that last for multiple rounds. If you blow all your high level spell slots at lvl 17, your average damage would be something like 1d8+4+2d8 (longsword + divine strike)+ 7d8 (booming blade triggered) + 4d8+5 (spiritual weapon) + 9d8 (spirit guardians) = 23d8+9 = over 100 dpr single target that goes on for a lot of rounds (and only gets better depending on the amount of enemies and how long the fight lasts). Also most of this dmg is radiant which doesn't get resisted often.</p></blockquote><p></p>
[QUOTE="Gtdef, post: 6840451, member: 6813176"] I think the only way to reliably increase your damage is sorceror multiclass and twinned booming blades. But the charisma requirement is very problematic. You will need to dumb you dex and int to 8 to do this. But cleric by itself isn't too shabby as far as damage goes. Your nova potential is low so in small skirmishes you will probably feel like a buff bot but in longer fights you are going to shine. The main attraction is that you can stack a lot of damage effects that last for multiple rounds. If you blow all your high level spell slots at lvl 17, your average damage would be something like 1d8+4+2d8 (longsword + divine strike)+ 7d8 (booming blade triggered) + 4d8+5 (spiritual weapon) + 9d8 (spirit guardians) = 23d8+9 = over 100 dpr single target that goes on for a lot of rounds (and only gets better depending on the amount of enemies and how long the fight lasts). Also most of this dmg is radiant which doesn't get resisted often. [/QUOTE]
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