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Help with a cloak of teleportation
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<blockquote data-quote="trumbeller" data-source="post: 4778854" data-attributes="member: 79915"><p>Our party is currently going through the WotC campaign, and we are just about done with the Thunderspire Mountain part of the story. During this part of the campaign, we ran into a pair of tieflings, one of whom "ended up" dead. As a result of a really nice looting roll, the DM gave a party member (me) a cloak of teleportation. The cloak's ability is based off of the Tiefling's ability, Cloak of Lurking, found on pg 250 of the Monster Manual:</p><p></p><p>Cloak of Lurking (move; recharge on 6) ✦ Teleportation</p><p>The tiefling darkblade teleports 5 squares and becomes invisible</p><p>until the end of its next turn.</p><p></p><p></p><p>The main difference is that the cloak does not turn the user invisible or recharge, but otherwise it is a very strange piece of equipment which I have come here to attempt to revise. I need to ask a few questions to help me fix up this item, as I had to leave early from the event and the DM is unsure on how to rule on it (hence me posting here). Here are my questions:</p><p></p><p>1. My character is lvl 6, as is the monster that uses this ability. What level should this item be?</p><p>2. Being a neck-slot item (a cloak), does this item give a bonus to NAD's?</p><p>3. If the item does give a bonus, what is it's + value (this is obviously related to the item level question).</p><p></p><p>My main concern is that this sort of ability is really a feet-slot item, which normally does not give a bonus to defenses. In addition, all of the boots that do allow teleportation are very high level (the closest to what this cloak does would be Earthstriders from pg 128 of the Adventures Vault which is a level 14 item). So, any suggestions? Any help at this point would be greatly appreciated! Also, I'm very new here... so... hello everyone!</p></blockquote><p></p>
[QUOTE="trumbeller, post: 4778854, member: 79915"] Our party is currently going through the WotC campaign, and we are just about done with the Thunderspire Mountain part of the story. During this part of the campaign, we ran into a pair of tieflings, one of whom "ended up" dead. As a result of a really nice looting roll, the DM gave a party member (me) a cloak of teleportation. The cloak's ability is based off of the Tiefling's ability, Cloak of Lurking, found on pg 250 of the Monster Manual: Cloak of Lurking (move; recharge on 6) ✦ Teleportation The tiefling darkblade teleports 5 squares and becomes invisible until the end of its next turn. The main difference is that the cloak does not turn the user invisible or recharge, but otherwise it is a very strange piece of equipment which I have come here to attempt to revise. I need to ask a few questions to help me fix up this item, as I had to leave early from the event and the DM is unsure on how to rule on it (hence me posting here). Here are my questions: 1. My character is lvl 6, as is the monster that uses this ability. What level should this item be? 2. Being a neck-slot item (a cloak), does this item give a bonus to NAD's? 3. If the item does give a bonus, what is it's + value (this is obviously related to the item level question). My main concern is that this sort of ability is really a feet-slot item, which normally does not give a bonus to defenses. In addition, all of the boots that do allow teleportation are very high level (the closest to what this cloak does would be Earthstriders from pg 128 of the Adventures Vault which is a level 14 item). So, any suggestions? Any help at this point would be greatly appreciated! Also, I'm very new here... so... hello everyone! [/QUOTE]
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