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<blockquote data-quote="Greenfield" data-source="post: 6157760" data-attributes="member: 6669384"><p>Be aware that some of the classes are "front loaded' with class abilities. Sandshaper, for example, includes 32 spells that are automatically known as soon as the character is high enough level to cast them, whether they advance in Sandshaper or not. Invites Sorcerer types to take that 1 level dip and abruptly triple the number of spells known.</p><p></p><p>Spells like <em>Black Sand</em> are a bit poorly defined as well. That spell converts an area of normal sand into "Black Sand", a supernatural hazard in the desert that does negative energy damage. People or creatures killed by it turn into more black sand.</p><p></p><p>While the spell runs out and the sand it transformed returns to normal, additional black sand remenents of fallen opponents remains as black sand. Thus you can create a growing supply of a deadly material, for free.</p><p></p><p>Slip Sand is another poorly defined material/spell. (The spell creates the material). As written, someone steps in this stuff and they simply sink, instantly. There is no way to extract themselves unless they can fly, burrow or teleport. Suffocation and death follow quickly. When used as the spell, you manifest the stuff under an opponent and they're gone. No save, no SR. (Spell casting while your mouth is filling with sand is more than a bit problematic, so using magic to escape may or may not work.)</p><p></p><p>The book has more than a few of these kinds of things. Approach with caution.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6157760, member: 6669384"] Be aware that some of the classes are "front loaded' with class abilities. Sandshaper, for example, includes 32 spells that are automatically known as soon as the character is high enough level to cast them, whether they advance in Sandshaper or not. Invites Sorcerer types to take that 1 level dip and abruptly triple the number of spells known. Spells like [I]Black Sand[/I] are a bit poorly defined as well. That spell converts an area of normal sand into "Black Sand", a supernatural hazard in the desert that does negative energy damage. People or creatures killed by it turn into more black sand. While the spell runs out and the sand it transformed returns to normal, additional black sand remenents of fallen opponents remains as black sand. Thus you can create a growing supply of a deadly material, for free. Slip Sand is another poorly defined material/spell. (The spell creates the material). As written, someone steps in this stuff and they simply sink, instantly. There is no way to extract themselves unless they can fly, burrow or teleport. Suffocation and death follow quickly. When used as the spell, you manifest the stuff under an opponent and they're gone. No save, no SR. (Spell casting while your mouth is filling with sand is more than a bit problematic, so using magic to escape may or may not work.) The book has more than a few of these kinds of things. Approach with caution. [/QUOTE]
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