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Help with a crossbow build tips
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<blockquote data-quote="Jackinthegreen" data-source="post: 5988214" data-attributes="member: 6678119"><p>It's a theoretical build, but what kind of tricks are you allowing with this? There's the Aptitude weapon enhancement from Tome of Battle which will allow you to take one weapon-specific feat's effects and apply them to another weapon. The usual trick with this for archers is taking Hand Crossbow Focus and applying it to a Great Crossbow so it can be loaded as a free action and thus used with full attacks.</p><p></p><p>If you want to go the TWF route with hand crossbows, there's the self-loading enhancement I believe and then just use repeating hand crossbows, which you can get free proficiency with via Targetteer's two exotic ranged weapon profs. Doubling your attacks will probably lead to more damage than using the great crossbow.</p><p></p><p>As for attack bonuses, I'm not totally sure on just how high things can get depending on optimization. 40's before rapid shot/arrow storm/TWF wouldn't be out of place though.</p><p></p><p>For a human starting out at 18 dex, you'll get a +6 enhancement from an item, +5 from levels, +5 from tome, for a base of 34 which is a +12 bonus. BAB would be +20, Point Blank Shot adds +1, Weapon Focus adds another +1, Ranged Weapon Mastery adds +2, Haste adds +1, the weapons could have +5 or so...</p><p></p><p>Psirogues get Compression, which can take you down two size categories for +4 dex. It also grants +2 hit thanks to the size change in general. I'll add up more math as I think about it. Precognition, Offensive, can get you up to +5 on attacks if you manifest it as a swift action, or +7 if you go standard.</p><p></p><p>38 Dex = +14 modifier. +20 BAB, +1 PBS, +1 WF, +2 RWM, +1 Haste, +5 weapon, +2 size, +5 insight = +51. TWF will lower that by 2, double crossbows (assuming they work like Rapid Shot and grant the extra attack, see below) are another -2, and Arrow Storm is -5, for a total of +42. As for number of attacks it's 4 for BAB, +1 Haste, +1 double crossbow, +2 Arrow Storm, +2 for (I)TWF, and double all that for 20 attacks, assuming I've done my math right and such. The damage one each of those is +35 from Dex, +1 PBS, +2 Weapon Spec, +2 RWM, +5 weapon, for 45 at least. 45 x 20 = 900. That's before we factor in Sneak Attack dice by the way. If all attacks are Sneak Attacks, you're looking at 20 x 7d6 = 140d6 = average of 490 damage.</p><p></p><p>The wording on double crossbows is wonky, but I think we can all agree it doesn't double your attacks. The additional part at the bottom says it's supposed to be like Rapid Shot, but the wording is odd enough that it can be interpreted that it only allows you to make two attacks as a full round action. If you're of the opinion it works like Rapid Shot though and allows for a full attack routine then it might be worth it.</p></blockquote><p></p>
[QUOTE="Jackinthegreen, post: 5988214, member: 6678119"] It's a theoretical build, but what kind of tricks are you allowing with this? There's the Aptitude weapon enhancement from Tome of Battle which will allow you to take one weapon-specific feat's effects and apply them to another weapon. The usual trick with this for archers is taking Hand Crossbow Focus and applying it to a Great Crossbow so it can be loaded as a free action and thus used with full attacks. If you want to go the TWF route with hand crossbows, there's the self-loading enhancement I believe and then just use repeating hand crossbows, which you can get free proficiency with via Targetteer's two exotic ranged weapon profs. Doubling your attacks will probably lead to more damage than using the great crossbow. As for attack bonuses, I'm not totally sure on just how high things can get depending on optimization. 40's before rapid shot/arrow storm/TWF wouldn't be out of place though. For a human starting out at 18 dex, you'll get a +6 enhancement from an item, +5 from levels, +5 from tome, for a base of 34 which is a +12 bonus. BAB would be +20, Point Blank Shot adds +1, Weapon Focus adds another +1, Ranged Weapon Mastery adds +2, Haste adds +1, the weapons could have +5 or so... Psirogues get Compression, which can take you down two size categories for +4 dex. It also grants +2 hit thanks to the size change in general. I'll add up more math as I think about it. Precognition, Offensive, can get you up to +5 on attacks if you manifest it as a swift action, or +7 if you go standard. 38 Dex = +14 modifier. +20 BAB, +1 PBS, +1 WF, +2 RWM, +1 Haste, +5 weapon, +2 size, +5 insight = +51. TWF will lower that by 2, double crossbows (assuming they work like Rapid Shot and grant the extra attack, see below) are another -2, and Arrow Storm is -5, for a total of +42. As for number of attacks it's 4 for BAB, +1 Haste, +1 double crossbow, +2 Arrow Storm, +2 for (I)TWF, and double all that for 20 attacks, assuming I've done my math right and such. The damage one each of those is +35 from Dex, +1 PBS, +2 Weapon Spec, +2 RWM, +5 weapon, for 45 at least. 45 x 20 = 900. That's before we factor in Sneak Attack dice by the way. If all attacks are Sneak Attacks, you're looking at 20 x 7d6 = 140d6 = average of 490 damage. The wording on double crossbows is wonky, but I think we can all agree it doesn't double your attacks. The additional part at the bottom says it's supposed to be like Rapid Shot, but the wording is odd enough that it can be interpreted that it only allows you to make two attacks as a full round action. If you're of the opinion it works like Rapid Shot though and allows for a full attack routine then it might be worth it. [/QUOTE]
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