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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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<blockquote data-quote="ZephyrTR" data-source="post: 5232980" data-attributes="member: 91875"><p>Tweak it however you want. I think this oughta get you goin, though. This is totally not a level 9 weapon, but you said level 9 so whatev. It's "Legendary" or something.</p><p></p><p>[spoiler]<strong>The Staff of the Walking Dead, Level 9+</strong></p><p><em>A spindly staff made entirely out of animal vertebrae, it is topped with three rows of cracked ribs and a large, smooth onyx that seems to dim the light around it.</em></p><p>Implement (staff)</p><p>Enhancement: Attack and Damage rolls</p><p>Critical: +1d6 Necrotic damage per plus and Immobilized until the end of your next turn.</p><p></p><p>Property: While equipped, the user cannot use any Power that has the Radiant keyword.</p><p></p><p>Power (at will): Standard Action. Target destroyed undead is revived with HP equal to its Bloodied value. It stands up as a free action. If it was destroyed with a Radiant attack, you cannot revive it in this manner.</p><p></p><p>Power (Daily): Free action. Use this power when using a power with the necrotic keyword. After you resolve the power, all enemies within 3 squares of you are weakened (save ends).</p><p></p><p>Power (daily): Standard Action. Summon 2 Zombies. You must take a Standard action to Command your Zombies, otherwise they will act as they normally would, but will not attack you or your allies.</p><p></p><p>Power (daily): Standard Action. Your target must be immobilized and within 5 squares of you. Intelligence VS Fortitude. 3d6 + INT Necrotic damage, and you and Undead within a Close Burst 5 are healed 10 HP. Miss: Half damage.[/spoiler]</p></blockquote><p></p>
[QUOTE="ZephyrTR, post: 5232980, member: 91875"] Tweak it however you want. I think this oughta get you goin, though. This is totally not a level 9 weapon, but you said level 9 so whatev. It's "Legendary" or something. [spoiler][B]The Staff of the Walking Dead, Level 9+[/B] [I]A spindly staff made entirely out of animal vertebrae, it is topped with three rows of cracked ribs and a large, smooth onyx that seems to dim the light around it.[/I] Implement (staff) Enhancement: Attack and Damage rolls Critical: +1d6 Necrotic damage per plus and Immobilized until the end of your next turn. Property: While equipped, the user cannot use any Power that has the Radiant keyword. Power (at will): Standard Action. Target destroyed undead is revived with HP equal to its Bloodied value. It stands up as a free action. If it was destroyed with a Radiant attack, you cannot revive it in this manner. Power (Daily): Free action. Use this power when using a power with the necrotic keyword. After you resolve the power, all enemies within 3 squares of you are weakened (save ends). Power (daily): Standard Action. Summon 2 Zombies. You must take a Standard action to Command your Zombies, otherwise they will act as they normally would, but will not attack you or your allies. Power (daily): Standard Action. Your target must be immobilized and within 5 squares of you. Intelligence VS Fortitude. 3d6 + INT Necrotic damage, and you and Undead within a Close Burst 5 are healed 10 HP. Miss: Half damage.[/spoiler] [/QUOTE]
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