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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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Help with a custom magic item/artifact
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<blockquote data-quote="Mesh Hong" data-source="post: 5236385" data-attributes="member: 73463"><p>I think for a Necromancers Staff artefact I would look at some or all of the following abilities (note these are off the top of my head and you might need to double check the damage expressions):-</p><p> </p><p><strong>Properties</strong>:</p><p>Wielder gain darkvision</p><p>wielder gains a +2 bonus to Acana and Religion skills</p><p>wielder gains Resist 5 or 10 necrotic</p><p> </p><p><strong>Powers</strong>:</p><p> </p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /><strong>Control Undead</strong> (standard, encounter) <strong>necrotic, sustain minor</strong></p><p>Burst 5; one undead creature in burst; Int or Cha vs. Will; on hit target is </p><p>dominated until the end of wielders next turn; sustain minor action, the </p><p>weilder repeats the original attack but only requires line of sight to the </p><p>target</p><p> </p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /><strong>Withering Blast</strong> (standard, daily) <strong>necrotic</strong></p><p>Close blast 3; Int or Cha vs. Fortitude; 3d8+(int or cha) necrotic damage; </p><p>on hit target is slowed (save ends); weilder gains 5 temporary HPs for </p><p>each target hit by this attack</p><p> </p><p><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /><strong>Toll of Dark Warning</strong> (standard, daily) <strong>thunder, fear</strong></p><p>Area burst 2 within 15; Int or Cha vs. Will; 2d8+(int or cha) thunder </p><p>damage; on hit target is pushed (Int or Cha) squares and dazed (save </p><p>ends), after effect target is slowed (save ends); on miss target is slowed </p><p>(save ends)</p><p> </p><p>I would work this up as an artefect so that you can add the powers slowly as the PC levels.</p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5236385, member: 73463"] I think for a Necromancers Staff artefact I would look at some or all of the following abilities (note these are off the top of my head and you might need to double check the damage expressions):- [B]Properties[/B]: Wielder gain darkvision wielder gains a +2 bonus to Acana and Religion skills wielder gains Resist 5 or 10 necrotic [B]Powers[/B]: :close:[B]Control Undead[/B] (standard, encounter) [B]necrotic, sustain minor[/B] Burst 5; one undead creature in burst; Int or Cha vs. Will; on hit target is dominated until the end of wielders next turn; sustain minor action, the weilder repeats the original attack but only requires line of sight to the target :close:[B]Withering Blast[/B] (standard, daily) [B]necrotic[/B] Close blast 3; Int or Cha vs. Fortitude; 3d8+(int or cha) necrotic damage; on hit target is slowed (save ends); weilder gains 5 temporary HPs for each target hit by this attack :area:[B]Toll of Dark Warning[/B] (standard, daily) [B]thunder, fear[/B] Area burst 2 within 15; Int or Cha vs. Will; 2d8+(int or cha) thunder damage; on hit target is pushed (Int or Cha) squares and dazed (save ends), after effect target is slowed (save ends); on miss target is slowed (save ends) I would work this up as an artefect so that you can add the powers slowly as the PC levels. [/QUOTE]
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