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Help with a dragon rematch.
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<blockquote data-quote="Qwillion" data-source="post: 3077742" data-attributes="member: 14641"><p>The set up: Traintmere (listed below), fought the party last time (9 characters 17th level), I have listed the spells I used before, the stratagy last time, was the dragon hiding in the darkness of it's lair (the party has removed all the water from the underground lair, so it is just filled with a few pits now) it preformed a dire chage as a suprise action, it then preceded to melee and breath eventually 2 greater dispel magics removed all it's buffs. </p><p></p><p>The fight was going back and forth and the red wizard of the party cast maze on the dragon who went to the end of the maze and just sat there setting up all it's buffs and healing.</p><p></p><p>The party retreated and vowed to come back next session prepared for a black dragon.</p><p></p><p>My current plan is to have the dragon hide again, invisible, wait for them to approach have them fight an undead creature created by his spell-like ability, his animated breath (draconomicon, spell compendium), then seal his lair with a wall of iron cutting off half the party, teleport to the outside, cast anti-magic shell and take out the healer, the red wizard, and the arcane trickster (along with anyone else who hung back.) </p><p></p><p>Does anyone else have any suggestions?</p><p></p><p></p><p><strong><em><u>Traintmere</u></em></strong>Advanced Devil-Bound Great <strong>Wyrm Black Dragon</strong></p><p><strong>Gargantuan Outsider (Augmented Dragon)</strong></p><p><strong>Hit Dice: </strong>39d12+390 (643hp)</p><p><strong>Initiative:</strong> +2</p><p><strong>Speed:</strong> 60ft. fly 200 ft. (clumsy), swim 60 ft.</p><p><strong>Armor Class: </strong>48 (-4 size, +2 dex, +4 Profane bonus, +36 natural), touch 12, flat-footed 46</p><p><strong>Base Attack/Grapple: </strong>+39/+64</p><p><strong>Attack: </strong>Bite +51 melee 4d6+24</p><p><strong>Full Attack:</strong> Bite +51 melee, 4d6+24, 2 claws 2d8+8, 2 wings 2d6+8, Tail slap 2d8+24,  </p><p><strong>Face/Reach:</strong> 20 ft./20 ft.</p><p>Special Attacks: Breath Weapon, Crush (4d6+24), Disease, Fear Aura, Frightful Presence, Spell-like abilities, Tail Sweep (2d6  +24)</p><p><strong>Special Qualities:</strong> Corrupt Water, DR 20/magic, good and silver, dark vision 120’,  Blindsense, Contract Bound, Keen Senses, Regeneration 5 (silver and good), Acid +Fire Resistance 50, Cold Resistance 10, Spell Resistance 37, Water Breathing,   </p><p><strong>Saves: </strong>Fort +31, Ref +23, Will +28 (+20 vs. Poison, sleep and Paralysis)</p><p><strong>Abilities: </strong>Str 43, Dex 14, Con 31, Int 24, Wis 25, Cha 24</p><p><strong>Skills: </strong>Appraise +27, Balance +12, Bluff +28, Climb +27, Concentration +31, Escape Artist +44, Heal +49, Hide +32, Jump +58, Knowledge(arcana) +28, Listen +49, Move Silently +44, Sense Motive +49, Spellcraft +49, Spot +49, Swim +58, Knowledge(planes) +29</p><p><strong>Feats:</strong> Combat Reflexes, Clinging Breath weapon, Dire Charge, Improved Multiattack, Large and In Charge, Multiattack, Power Attack, Quicken Breath, Quicken Spell-Like Ability (Greater Dispel Magic), Recover Breath (X3), Power Attack, Snatch (Action points: rend, Awesome Blow, recover Breath Weapon), </p><p><strong>Environment:</strong></p><p><strong>Organization</strong>:</p><p><strong>Challenge Rating:</strong> 26</p><p><strong>Treasure:</strong></p><p><strong>Alignment:</strong></p><p><strong>Advancement:</strong></p><p><strong>Level Adjustment:</strong></p><p></p><p> </p><p><strong>Water Breathing (Ex):</strong> A black dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged. </p><p></p><p><strong>Corrupt Water (Sp):</strong> Once per day an adult or older black dragon can stagnate 10 cubic feet of water, making it become still, foul, and unable to support animal life. The ability spoils liquids containing water. Magic items (such as potions) and items in a creature’s possession must succeed on a Will save (DC 36)or become fouled. This ability is the equivalent of a 1st-level spell. Its range is equal to that of the dragon’s frightful presence. </p><p><strong></strong></p><p><strong>Crush (EX): </strong>4d6+24; Flying or jumping land on opponents as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon. A crush attack affects as many creatures as can fit under the dragon’s body. Creatures in the affected area must succeed on a Reflex save (DC39) or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents take damage from the crush each round if they don’t escape. </p><p></p><p><strong>Tail Sweep (Ex): </strong>2d6+24, Relex (DC 39) half Sweep with its tail as a standard action. The sweep affects a half-circle with a radius of 30 feet, extending from an intersection on the edge of the dragon’s space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than the dragon. Affected </p><p> </p><p><strong>Disease (Su)</strong></p><p>A creature struck by a Traintmere’s bite attack must succeed on a DC 39 Fortitude save or be infected with a vile disease known as devil chills (incubation period 1d4 days, damage 1d4 Str). The save DC is Constitution-based. </p><p></p><p><strong>Fear Aura (Su)</strong></p><p>Traintmere can radiate a 20-foot-radius fear aura as a free action. A creature in the area must succeed on a DC 36 Will save or be affected as though by a fear spell (caster level 18th). A creature that successfully saves cannot be affected again by the same pit fiend’s aura for 24 hours. Other devils are immune to the aura. The save DC is Charisma-based. </p><p></p><p><strong>Frightful Presence (Ex):</strong>The ability takes effect automatically whenever the dragon attacks, charges, or flies overhead. Creatures within a radius of 360 feet are subject to the effect if they have fewer than 39 HD. A potentially affected creature that succeeds on a Will save (DC36) remains immune to that dragon’s frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons. </p><p></p><p><strong>Spell-like abilities:</strong> 3/day <em>darkness 120‘ radius, fireball, greater dispel magic, greater teleport,  Insect Plague, invisibility, persistent image,</em> 1/day <em>Plant growth, create greater undead</em>  caster level 26th, </p><p></p><p><strong>Contract (Ex):</strong> Bound to the Service of <em>Kator </em>a Pit-Fiend, granted the Devil-Bound template and the immortality of an outsider in return this dragon must guard a treasure hoard, that holds the only tome within which is written Kator’s Truename, for 5001 years. (it has been 5,000 and Kator tricked the dragon as he no longer advances in age at all, gaining no additional hit dice as a dragon).  </p><p></p><p></p><p>      </p><p>15th 9/5/5/4/4/4/3/2 </p><p>15th level sorcerer</p><p>7th Greater Arcane Site, </p><p>6th-, Contingency</p><p>5th-Greater heroism, Superior Magic Fang, b</p><p>4th - Sharptooth, </p><p>3rd -Haste, Non-detection</p><p>2nd -Cat’s Grace, Bull’s Strength, Bear’s endurance, Invisibility, Scintillating Scales</p><p>1st -</p></blockquote><p></p>
[QUOTE="Qwillion, post: 3077742, member: 14641"] The set up: Traintmere (listed below), fought the party last time (9 characters 17th level), I have listed the spells I used before, the stratagy last time, was the dragon hiding in the darkness of it's lair (the party has removed all the water from the underground lair, so it is just filled with a few pits now) it preformed a dire chage as a suprise action, it then preceded to melee and breath eventually 2 greater dispel magics removed all it's buffs. The fight was going back and forth and the red wizard of the party cast maze on the dragon who went to the end of the maze and just sat there setting up all it's buffs and healing. The party retreated and vowed to come back next session prepared for a black dragon. My current plan is to have the dragon hide again, invisible, wait for them to approach have them fight an undead creature created by his spell-like ability, his animated breath (draconomicon, spell compendium), then seal his lair with a wall of iron cutting off half the party, teleport to the outside, cast anti-magic shell and take out the healer, the red wizard, and the arcane trickster (along with anyone else who hung back.) Does anyone else have any suggestions? [B][I][U]Traintmere[/U][/I][/B]Advanced Devil-Bound Great [B]Wyrm Black Dragon Gargantuan Outsider (Augmented Dragon)[/B] [B]Hit Dice: [/B]39d12+390 (643hp) [B]Initiative:[/B] +2 [B]Speed:[/B] 60ft. fly 200 ft. (clumsy), swim 60 ft. [B]Armor Class: [/B]48 (-4 size, +2 dex, +4 Profane bonus, +36 natural), touch 12, flat-footed 46 [B]Base Attack/Grapple: [/B]+39/+64 [B]Attack: [/B]Bite +51 melee 4d6+24 [B]Full Attack:[/B] Bite +51 melee, 4d6+24, 2 claws 2d8+8, 2 wings 2d6+8, Tail slap 2d8+24, [B]Face/Reach:[/B] 20 ft./20 ft. Special Attacks: Breath Weapon, Crush (4d6+24), Disease, Fear Aura, Frightful Presence, Spell-like abilities, Tail Sweep (2d6 +24) [B]Special Qualities:[/B] Corrupt Water, DR 20/magic, good and silver, dark vision 120’, Blindsense, Contract Bound, Keen Senses, Regeneration 5 (silver and good), Acid +Fire Resistance 50, Cold Resistance 10, Spell Resistance 37, Water Breathing, [B]Saves: [/B]Fort +31, Ref +23, Will +28 (+20 vs. Poison, sleep and Paralysis) [B]Abilities: [/B]Str 43, Dex 14, Con 31, Int 24, Wis 25, Cha 24 [B]Skills: [/B]Appraise +27, Balance +12, Bluff +28, Climb +27, Concentration +31, Escape Artist +44, Heal +49, Hide +32, Jump +58, Knowledge(arcana) +28, Listen +49, Move Silently +44, Sense Motive +49, Spellcraft +49, Spot +49, Swim +58, Knowledge(planes) +29 [B]Feats:[/B] Combat Reflexes, Clinging Breath weapon, Dire Charge, Improved Multiattack, Large and In Charge, Multiattack, Power Attack, Quicken Breath, Quicken Spell-Like Ability (Greater Dispel Magic), Recover Breath (X3), Power Attack, Snatch (Action points: rend, Awesome Blow, recover Breath Weapon), [B]Environment:[/B] [B]Organization[/B]: [B]Challenge Rating:[/B] 26 [B]Treasure:[/B] [B]Alignment:[/B] [B]Advancement:[/B] [B]Level Adjustment:[/B] [B]Water Breathing (Ex):[/B] A black dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged. [B]Corrupt Water (Sp):[/B] Once per day an adult or older black dragon can stagnate 10 cubic feet of water, making it become still, foul, and unable to support animal life. The ability spoils liquids containing water. Magic items (such as potions) and items in a creature’s possession must succeed on a Will save (DC 36)or become fouled. This ability is the equivalent of a 1st-level spell. Its range is equal to that of the dragon’s frightful presence. [B] Crush (EX): [/B]4d6+24; Flying or jumping land on opponents as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon. A crush attack affects as many creatures as can fit under the dragon’s body. Creatures in the affected area must succeed on a Reflex save (DC39) or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents take damage from the crush each round if they don’t escape. [B]Tail Sweep (Ex): [/B]2d6+24, Relex (DC 39) half Sweep with its tail as a standard action. The sweep affects a half-circle with a radius of 30 feet, extending from an intersection on the edge of the dragon’s space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than the dragon. Affected [B]Disease (Su)[/B] A creature struck by a Traintmere’s bite attack must succeed on a DC 39 Fortitude save or be infected with a vile disease known as devil chills (incubation period 1d4 days, damage 1d4 Str). The save DC is Constitution-based. [B]Fear Aura (Su)[/B] Traintmere can radiate a 20-foot-radius fear aura as a free action. A creature in the area must succeed on a DC 36 Will save or be affected as though by a fear spell (caster level 18th). A creature that successfully saves cannot be affected again by the same pit fiend’s aura for 24 hours. Other devils are immune to the aura. The save DC is Charisma-based. [B]Frightful Presence (Ex):[/B]The ability takes effect automatically whenever the dragon attacks, charges, or flies overhead. Creatures within a radius of 360 feet are subject to the effect if they have fewer than 39 HD. A potentially affected creature that succeeds on a Will save (DC36) remains immune to that dragon’s frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons. [B]Spell-like abilities:[/B] 3/day [I]darkness 120‘ radius, fireball, greater dispel magic, greater teleport, Insect Plague, invisibility, persistent image,[/I] 1/day [I]Plant growth, create greater undead[/I] caster level 26th, [B]Contract (Ex):[/B] Bound to the Service of [I]Kator [/I]a Pit-Fiend, granted the Devil-Bound template and the immortality of an outsider in return this dragon must guard a treasure hoard, that holds the only tome within which is written Kator’s Truename, for 5001 years. (it has been 5,000 and Kator tricked the dragon as he no longer advances in age at all, gaining no additional hit dice as a dragon). 15th 9/5/5/4/4/4/3/2 15th level sorcerer 7th Greater Arcane Site, 6th-, Contingency 5th-Greater heroism, Superior Magic Fang, b 4th - Sharptooth, 3rd -Haste, Non-detection 2nd -Cat’s Grace, Bull’s Strength, Bear’s endurance, Invisibility, Scintillating Scales 1st - [/QUOTE]
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