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Help with a dragon rematch.
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<blockquote data-quote="Plane Sailing" data-source="post: 3078345" data-attributes="member: 114"><p>If there are still puddles in the cave, Control Water could be used on puddles that remain in the cavern - suddenly filling at 150ft x 150ft area with 30ft deep water. No save, no spell resistance and suddenly all those fighters are trying to hold their breath in 30ft of water (I don't know whether you'd give spell casters difficulties too).</p><p></p><p></p><p></p><p><strong>Limited Wish</strong> is an obvious useful other 7th level spell to give him, since it allows him to spoof pretty much any useful spell of 6th level or lower as needed</p><p></p><p><strong>Simulacrum </strong>would be a really neat one to know though, so that the next time the party fight him they waste their best spells and attacks on a simulacrum before he actually bursts into the fight himself.</p><p></p><p><strong>Forcecage</strong> is the other immediate goodie - trap a number in the barred cage and you can breath on them to your hearts content (and get out of missile sight while waiting for your breath to recharge), or trap a number in the non-barred version to divide your enemies forces; so one group can only watch the destruction of the others. Before being eaten themselves. (ideally get the cleric and a.n.other in there, so that there is limited healing of the people outside, and quickly finish off anyone who might be able to disintegrate the forcegage. Avoid attempting to trap any monks in there <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" /></p><p></p><p>My final suggestion for consideration is Spell Turning - it doesn't affect many spells, but targetted dispel magic... now that's worth being protected from (and debuffing your enemies at the same time. Excellent!)</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 3078345, member: 114"] If there are still puddles in the cave, Control Water could be used on puddles that remain in the cavern - suddenly filling at 150ft x 150ft area with 30ft deep water. No save, no spell resistance and suddenly all those fighters are trying to hold their breath in 30ft of water (I don't know whether you'd give spell casters difficulties too). [B]Limited Wish[/B] is an obvious useful other 7th level spell to give him, since it allows him to spoof pretty much any useful spell of 6th level or lower as needed [B]Simulacrum [/B]would be a really neat one to know though, so that the next time the party fight him they waste their best spells and attacks on a simulacrum before he actually bursts into the fight himself. [B]Forcecage[/B] is the other immediate goodie - trap a number in the barred cage and you can breath on them to your hearts content (and get out of missile sight while waiting for your breath to recharge), or trap a number in the non-barred version to divide your enemies forces; so one group can only watch the destruction of the others. Before being eaten themselves. (ideally get the cleric and a.n.other in there, so that there is limited healing of the people outside, and quickly finish off anyone who might be able to disintegrate the forcegage. Avoid attempting to trap any monks in there :) My final suggestion for consideration is Spell Turning - it doesn't affect many spells, but targetted dispel magic... now that's worth being protected from (and debuffing your enemies at the same time. Excellent!) Cheers [/QUOTE]
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