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Help with a dragon rematch.
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<blockquote data-quote="Qwillion" data-source="post: 3082517" data-attributes="member: 14641"><p>How much game time will have passed between the two visits. </p><p></p><p>Unknown, that we be determined by the parties decision as to when to return 8-10 hours at the minimum with no maximum (the party has infinite food and water)</p><p></p><p>Could the dragon have refilled his lair (e.g. with a Decanter of Endless Water set on geyser)? </p><p></p><p>the dragon has no gear his lair was looted by the party (it was a hoard golem the party defeated)</p><p></p><p>I'd give him Rock to Mud as he can swim through the mud.</p><p></p><p>except on of the party members and a number of spell casters have freedom of movement so they can do the same thing (they are level 17)</p><p></p><p>Why is he staying in the same lair? Surely he'd move to a backup lair?</p><p>He had no choice, in a second lair the pit fiend chose it,  the Contract bound him to the treasure if the party even moves on he must go recover it.</p><p></p><p>What treasure does he have? Any scrolls? Dust of Disappearance? </p><p></p><p>No part of the bound hoard and was looted by the party. </p><p></p><p></p><p>What is his knowledge of the PCs? </p><p>What they did to him nothing more. (ie. classes and who is the most dangerous, ie the red wizard, the arcane trickster, the ur-priest,the cleric, the favored soul); </p><p></p><p></p><p>Are any of his minions left?</p><p>no destoryed in the battle he could have a few greater undead and an animated breat weapon at his disposal.</p><p></p><p>Other spells would be Dimension Door</p><p>why when you can greater teleport?</p><p></p><p></p><p>Enlarge / Reduce</p><p>Useless in 3.5 only work on people </p><p></p><p>Stoneskin</p><p>useless as his damage reduction is better and the kensi and the dervish have adamantine weapoons. Plus six greater dispells at +17 to +20 vs his cl 15</p><p></p><p>Limited Wish (surely he must have built up a huge pool of XP).</p><p>good idea thank you. </p><p></p><p>Mage Armor, Shield, Resist Energy/Protection from Energy - against whatever energy types the party used last time </p><p></p><p>most will be useless as six greater dispells at +17 to +20 vs his cl 15 trust me he was fully buffed and they removed all of this on round 3 not knowing he was buffed. </p><p></p><p>Freezing Sphere could be fun if someone is in one of the pits of water</p><p>the pits of water are gone, but not a bad idea if I refill them. </p><p></p><p>If there are still puddles in the cave, Control Water could be used on puddles that remain in the cavern - suddenly filling at 150ft x 150ft area with 30ft deep water. No save, no spell resistance and suddenly all those fighters are trying to hold their breath in 30ft of water (I don't know whether you'd give spell casters difficulties too).</p><p></p><p>not bad though the freedom of movement would not make it as cool as one would think.  </p><p></p><p></p><p>Simulacrum would be a really neat one to know though, so that the next time the party fight him they waste their best spells and attacks on a simulacrum before he actually bursts into the fight himself.</p><p>true seeing gets right past this if the dragon gets within 60ft of the cleric, red wizard, ur-priest or favored soul.  though non-detection on the creature would delay this until the greater displelling hit it, it might get a round or two use. Which could mean a great deal.  not bad might be hard to but the dragon did not put all his eggs in one basket.</p><p></p><p>Forcecage is the other immediate goodie</p><p>except for the arcane trickster who can cast disintigrate as a sorceress. and the warloks infinite dimension door</p><p></p><p>Spell Turning is another very good idea.</p></blockquote><p></p>
[QUOTE="Qwillion, post: 3082517, member: 14641"] How much game time will have passed between the two visits. Unknown, that we be determined by the parties decision as to when to return 8-10 hours at the minimum with no maximum (the party has infinite food and water) Could the dragon have refilled his lair (e.g. with a Decanter of Endless Water set on geyser)? the dragon has no gear his lair was looted by the party (it was a hoard golem the party defeated) I'd give him Rock to Mud as he can swim through the mud. except on of the party members and a number of spell casters have freedom of movement so they can do the same thing (they are level 17) Why is he staying in the same lair? Surely he'd move to a backup lair? He had no choice, in a second lair the pit fiend chose it, the Contract bound him to the treasure if the party even moves on he must go recover it. What treasure does he have? Any scrolls? Dust of Disappearance? No part of the bound hoard and was looted by the party. What is his knowledge of the PCs? What they did to him nothing more. (ie. classes and who is the most dangerous, ie the red wizard, the arcane trickster, the ur-priest,the cleric, the favored soul); Are any of his minions left? no destoryed in the battle he could have a few greater undead and an animated breat weapon at his disposal. Other spells would be Dimension Door why when you can greater teleport? Enlarge / Reduce Useless in 3.5 only work on people Stoneskin useless as his damage reduction is better and the kensi and the dervish have adamantine weapoons. Plus six greater dispells at +17 to +20 vs his cl 15 Limited Wish (surely he must have built up a huge pool of XP). good idea thank you. Mage Armor, Shield, Resist Energy/Protection from Energy - against whatever energy types the party used last time most will be useless as six greater dispells at +17 to +20 vs his cl 15 trust me he was fully buffed and they removed all of this on round 3 not knowing he was buffed. Freezing Sphere could be fun if someone is in one of the pits of water the pits of water are gone, but not a bad idea if I refill them. If there are still puddles in the cave, Control Water could be used on puddles that remain in the cavern - suddenly filling at 150ft x 150ft area with 30ft deep water. No save, no spell resistance and suddenly all those fighters are trying to hold their breath in 30ft of water (I don't know whether you'd give spell casters difficulties too). not bad though the freedom of movement would not make it as cool as one would think. Simulacrum would be a really neat one to know though, so that the next time the party fight him they waste their best spells and attacks on a simulacrum before he actually bursts into the fight himself. true seeing gets right past this if the dragon gets within 60ft of the cleric, red wizard, ur-priest or favored soul. though non-detection on the creature would delay this until the greater displelling hit it, it might get a round or two use. Which could mean a great deal. not bad might be hard to but the dragon did not put all his eggs in one basket. Forcecage is the other immediate goodie except for the arcane trickster who can cast disintigrate as a sorceress. and the warloks infinite dimension door Spell Turning is another very good idea. [/QUOTE]
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