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Help with a freeform survival campaign
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<blockquote data-quote="Jimlock" data-source="post: 5909415" data-attributes="member: 6674931"><p>I agree with RUMBLETiGER... you 've got a lot of work ahead of you. </p><p></p><p>But if I was to give you a single advice, it would be this:</p><p></p><p>Improvisation is your best friend. No matter how prepared you are, there is never a way to plan ahead for everything your PCs might decide to do.</p><p></p><p>This is why sandboxy DMing is IMHO the most difficult of things to pull off in RPGs.</p><p></p><p>It demands two somewhat "opposing" characteristics from the same person/DM:</p><p></p><p>1.To be a systematized/methodical freak.</p><p></p><p>2.To be able to improvise. TO able to create interesting NPCs, spaces, situations etc out of thin air.</p><p></p><p>...But no one is perfect... Personally I prefer good improvisation to good planning.</p><p></p><p>Good impro can always mask mistakes, while perfect planning is impossible.</p></blockquote><p></p>
[QUOTE="Jimlock, post: 5909415, member: 6674931"] I agree with RUMBLETiGER... you 've got a lot of work ahead of you. But if I was to give you a single advice, it would be this: Improvisation is your best friend. No matter how prepared you are, there is never a way to plan ahead for everything your PCs might decide to do. This is why sandboxy DMing is IMHO the most difficult of things to pull off in RPGs. It demands two somewhat "opposing" characteristics from the same person/DM: 1.To be a systematized/methodical freak. 2.To be able to improvise. TO able to create interesting NPCs, spaces, situations etc out of thin air. ...But no one is perfect... Personally I prefer good improvisation to good planning. Good impro can always mask mistakes, while perfect planning is impossible. [/QUOTE]
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