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Character Builds & Optimization
Help with a gestalt debuffer build
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4973647" data-attributes="member: 35909"><p>Hexblade with the Shadow Companion PH2 Alternate class feature is good for single target debuffing, and later on gets some area. More importantly, it gives full BAB and d10 HD, which combines nicely with wizard/sorc, who are the unparalelled masters of the debuff. Since Hexblade works off cha, I'd go with Hexblade//Sorcerer. My friend made a Dread Witch prestige class build with one of his sorc gestalts recently, it seemed good. Lots of intimidate and fear boosters, and eventual ability to make things immune to fear vulnerable to it. It's a shame about the no dragon restriction. Part of my friend's build used draconic feats along with spells to hurl out up to 3 fear effects per round! He had the Draconic Presence and Frightful Presence feats to help with that, I do not recall which book Dread Witch is in.</p><p></p><p>Warlock could alternatively be good for single target debuff, but doesn't combine with sorcerer as nicely as Hexblade, IMO.</p><p></p><p>In the same game as that character (dragonfire adept // sorcerer/dread witch) was another dedicated debuffer, a Spellscale Harbinger // Warlock. I also don't know where she pulled Spellscale Harbinger from, but I think it was dragon mag, unfortunately. That class was like a debuff variant Bard. She could toss out save penalties and fear like candy, and had some nasty bardic music to make enemies take damage everytime they attacked.</p><p></p><p></p><p>If you do end up making a Cleric, for some reason (arcanists get way more debuffs), absolutely make sure to grab the spell Mark of Doom from PH2. It has no save, and everytime the enemy takes an aggressive action, he suffers d6 untyped damage. Needless to say, the spell basically ends any encounter with anything that gets a large full attack routine.</p><p></p><p>On that note, I would try to avoid save or dies if I were you, and save-dependent spells in general. In gestalt in my (limited) experience, enemies tend to have higher saves than normal. Either the Dm uses them straight from the MM and just awards less xp, in which case you're fighting a few CR above your level and thus encountering higher saves... or the enemies are also gestalt or otherwise beefed up. On the other hand, gestalt does little to nothing to help your save DCs. If anything, it dilutes them slightly, because you need more ability scores for 2 classes potentially.</p><p></p><p>So, in both gestalt games I've played now, my group found saves to be made very frequently, and never assumed anything with a save allowed would work to full effect. I'd reccommend you to look into the debuff and battlefield control spells with no save or that still do something on a save, and rely mainly on those spells.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4973647, member: 35909"] Hexblade with the Shadow Companion PH2 Alternate class feature is good for single target debuffing, and later on gets some area. More importantly, it gives full BAB and d10 HD, which combines nicely with wizard/sorc, who are the unparalelled masters of the debuff. Since Hexblade works off cha, I'd go with Hexblade//Sorcerer. My friend made a Dread Witch prestige class build with one of his sorc gestalts recently, it seemed good. Lots of intimidate and fear boosters, and eventual ability to make things immune to fear vulnerable to it. It's a shame about the no dragon restriction. Part of my friend's build used draconic feats along with spells to hurl out up to 3 fear effects per round! He had the Draconic Presence and Frightful Presence feats to help with that, I do not recall which book Dread Witch is in. Warlock could alternatively be good for single target debuff, but doesn't combine with sorcerer as nicely as Hexblade, IMO. In the same game as that character (dragonfire adept // sorcerer/dread witch) was another dedicated debuffer, a Spellscale Harbinger // Warlock. I also don't know where she pulled Spellscale Harbinger from, but I think it was dragon mag, unfortunately. That class was like a debuff variant Bard. She could toss out save penalties and fear like candy, and had some nasty bardic music to make enemies take damage everytime they attacked. If you do end up making a Cleric, for some reason (arcanists get way more debuffs), absolutely make sure to grab the spell Mark of Doom from PH2. It has no save, and everytime the enemy takes an aggressive action, he suffers d6 untyped damage. Needless to say, the spell basically ends any encounter with anything that gets a large full attack routine. On that note, I would try to avoid save or dies if I were you, and save-dependent spells in general. In gestalt in my (limited) experience, enemies tend to have higher saves than normal. Either the Dm uses them straight from the MM and just awards less xp, in which case you're fighting a few CR above your level and thus encountering higher saves... or the enemies are also gestalt or otherwise beefed up. On the other hand, gestalt does little to nothing to help your save DCs. If anything, it dilutes them slightly, because you need more ability scores for 2 classes potentially. So, in both gestalt games I've played now, my group found saves to be made very frequently, and never assumed anything with a save allowed would work to full effect. I'd reccommend you to look into the debuff and battlefield control spells with no save or that still do something on a save, and rely mainly on those spells. [/QUOTE]
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