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Help with a gladiator character!
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<blockquote data-quote="FrankTrollman" data-source="post: 1121994" data-attributes="member: 14225"><p>If you don't have Mind Blank you might as well not come.</p><p></p><p>As far as I can tell, everyone starts at ECL 20 (although I can't actually find a reference to a specific level, I'm just infering from the starting gold) and people are allowed to come in with crazy stuff.</p><p></p><p>Now, they've attempted to remove every possible access to incorporeality and instant death effect - but they've failed miserably.</p><p></p><p>For example, the Mind Flayer's Extract ability now "only" stuns an opponent for a d3 rounds. Of course, a stunned character <em>can't escape from a grapple</em> - which means that it's just going to trigger automatically next turn, and the turn after that. And so on forever, or at least until the mind flayer wins the fight.</p><p></p><p>In general, ECL races are lame beyond belief. But in this contrived setting, it's not about being "good" - it's about coming up with a combo your opponent isn't prepared for.</p><p></p><p>The Mind Flayer is a good example of that. Once you win a pinning test, your opponent is trapped in a stunning loop that they cannot escape from while you inflict damage every single round. Of course, with a LA of +7 and a Cleric's BAB you just aren't going to win any grapple tests at all.</p><p></p><p>...but you don't have to because you have a mind blast that stuns people.</p><p></p><p>Of course, if you run into someone with Mind Blank, or who is immune to Stunning (by being an elemental, perhaps), you pretty much automatically lose.</p><p></p><p>And so on.</p><p></p><p>You need to have a lot of funky immunities, because otherwise your opponent is going to pull out something stupid and you are going to die.</p><p></p><p>-Frank</p></blockquote><p></p>
[QUOTE="FrankTrollman, post: 1121994, member: 14225"] If you don't have Mind Blank you might as well not come. As far as I can tell, everyone starts at ECL 20 (although I can't actually find a reference to a specific level, I'm just infering from the starting gold) and people are allowed to come in with crazy stuff. Now, they've attempted to remove every possible access to incorporeality and instant death effect - but they've failed miserably. For example, the Mind Flayer's Extract ability now "only" stuns an opponent for a d3 rounds. Of course, a stunned character [i]can't escape from a grapple[/i] - which means that it's just going to trigger automatically next turn, and the turn after that. And so on forever, or at least until the mind flayer wins the fight. In general, ECL races are lame beyond belief. But in this contrived setting, it's not about being "good" - it's about coming up with a combo your opponent isn't prepared for. The Mind Flayer is a good example of that. Once you win a pinning test, your opponent is trapped in a stunning loop that they cannot escape from while you inflict damage every single round. Of course, with a LA of +7 and a Cleric's BAB you just aren't going to win any grapple tests at all. ...but you don't have to because you have a mind blast that stuns people. Of course, if you run into someone with Mind Blank, or who is immune to Stunning (by being an elemental, perhaps), you pretty much automatically lose. And so on. You need to have a lot of funky immunities, because otherwise your opponent is going to pull out something stupid and you are going to die. -Frank [/QUOTE]
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