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Help with a good attack pattern for my evil duskblade
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<blockquote data-quote="Ydars" data-source="post: 4559167" data-attributes="member: 62992"><p>I love using low level spells to bugger high level parties. My favourite ploys are to have low level spell casters hidden above the battlefield (invisible/levitating via potions). These wizards have the practised spellcaster feat (+5 to caster level) and a hoard of scrolls (if the PCs can do it, why not the monsters).</p><p> </p><p>The key to fights is often mobility so use shock and awe to win iniative for the entire fight (-10 to party initative). Since this is area effect it does not spoil invisibility. Then have the two casters cast Summon Monster I and benign transposition to spoil any attempt to gang up on the Duskblade and allow him to move around the battlefield. Simply have the summoned monster appear anywhere you want to duskblade (or anyone else) to go and then have the other spellcaster use benign transposition to switch duskblade with summoned creature. It is a great way to allow the duskblade to kneecap the squishies and then escape. Do this many times in the combat and it becomes very difficult to pin the duskblade down and he will last much longer as he can rotate between fighting and getting buffed/healed via the cleric (use a wand of Cure). The duskblade can communicate with his minions via simple 0 level spells like message.</p><p> </p><p>The low level wizard minion could also use spells like Stand to get the Duskblade up as an immediate action if any of your party are trip specialists. I would also have a low level drow sorceror minion use Ray of Clumsiness on the finesse fighter and/or the rogue in the first round (no save and it targets DEX 1d6+ caster level [use practised spellcaster as a feat again]).</p><p> </p><p>Caltrops (a 0 level spell) can also be immensely annoying for charging melee characters (it attacks AC12 no matter what armour or spells someone is using and gains a to hit bonus based on caster level). If the spikes hit they halve the targets speed; a massive bonus in this type of battle.</p><p> </p><p>If you combine these tactics with expeditious retreat on the duskblade, the party will have a very hard time pinning him down. Grease can also cause annoyance and allow any rogue minions to sneak attack balancing PCs (that or use persistant blade to flank the PC granting the rogue sneak attacks; since persistant blade can't be attacked I would have it "aid another" and grant a minion or the duskblade +2AC or +2 to hit.</p><p> </p><p>Just give a few of your minions spellcasting levels and practised spellcaster and life becomes very annoying.</p><p> </p><p>All of these spells are first level and yet can cause havoc. They are all in the PHB II and Spell compendium and yet players are not used to facing them.</p></blockquote><p></p>
[QUOTE="Ydars, post: 4559167, member: 62992"] I love using low level spells to bugger high level parties. My favourite ploys are to have low level spell casters hidden above the battlefield (invisible/levitating via potions). These wizards have the practised spellcaster feat (+5 to caster level) and a hoard of scrolls (if the PCs can do it, why not the monsters). The key to fights is often mobility so use shock and awe to win iniative for the entire fight (-10 to party initative). Since this is area effect it does not spoil invisibility. Then have the two casters cast Summon Monster I and benign transposition to spoil any attempt to gang up on the Duskblade and allow him to move around the battlefield. Simply have the summoned monster appear anywhere you want to duskblade (or anyone else) to go and then have the other spellcaster use benign transposition to switch duskblade with summoned creature. It is a great way to allow the duskblade to kneecap the squishies and then escape. Do this many times in the combat and it becomes very difficult to pin the duskblade down and he will last much longer as he can rotate between fighting and getting buffed/healed via the cleric (use a wand of Cure). The duskblade can communicate with his minions via simple 0 level spells like message. The low level wizard minion could also use spells like Stand to get the Duskblade up as an immediate action if any of your party are trip specialists. I would also have a low level drow sorceror minion use Ray of Clumsiness on the finesse fighter and/or the rogue in the first round (no save and it targets DEX 1d6+ caster level [use practised spellcaster as a feat again]). Caltrops (a 0 level spell) can also be immensely annoying for charging melee characters (it attacks AC12 no matter what armour or spells someone is using and gains a to hit bonus based on caster level). If the spikes hit they halve the targets speed; a massive bonus in this type of battle. If you combine these tactics with expeditious retreat on the duskblade, the party will have a very hard time pinning him down. Grease can also cause annoyance and allow any rogue minions to sneak attack balancing PCs (that or use persistant blade to flank the PC granting the rogue sneak attacks; since persistant blade can't be attacked I would have it "aid another" and grant a minion or the duskblade +2AC or +2 to hit. Just give a few of your minions spellcasting levels and practised spellcaster and life becomes very annoying. All of these spells are first level and yet can cause havoc. They are all in the PHB II and Spell compendium and yet players are not used to facing them. [/QUOTE]
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