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<blockquote data-quote="Chiaroscuro23" data-source="post: 2501732" data-attributes="member: 15371"><p>It's never appropriate to "punish" the players, as the DM is not their superior.</p><p></p><p>Your group's play sounds extremely unsound from a tactical perspective, which apparently surprises you. If they're not looking for tactical challenges (and if they're making decisions like that I assume they're not) then you should not try to challenge them that way.</p><p></p><p>Also, I would think it very odd if they proceeded without half the party into the final encounter unless they are totally out of time. It's boring for the two dead guys and stupid for the two living. I suggest you structure things in a way which enables them to retreat/recover, if only very briefly. Maybe the blind mage contacts them and helps them out with resurrection items of some type. Maybe they retreat from the Abyss to visit their old pal the high preist when whatever they're trying to stop the Big Bad from doing starts, and everything goes to hell. Oh no! they have to run back to fight him, ramping up the tension. The friendly mage contributes some sort of teleport/portal thing and they're back in hell, running towards that final encounter. Try to finish big.</p><p></p><p>I recommend that the end of a campaign always be exciting.</p></blockquote><p></p>
[QUOTE="Chiaroscuro23, post: 2501732, member: 15371"] It's never appropriate to "punish" the players, as the DM is not their superior. Your group's play sounds extremely unsound from a tactical perspective, which apparently surprises you. If they're not looking for tactical challenges (and if they're making decisions like that I assume they're not) then you should not try to challenge them that way. Also, I would think it very odd if they proceeded without half the party into the final encounter unless they are totally out of time. It's boring for the two dead guys and stupid for the two living. I suggest you structure things in a way which enables them to retreat/recover, if only very briefly. Maybe the blind mage contacts them and helps them out with resurrection items of some type. Maybe they retreat from the Abyss to visit their old pal the high preist when whatever they're trying to stop the Big Bad from doing starts, and everything goes to hell. Oh no! they have to run back to fight him, ramping up the tension. The friendly mage contributes some sort of teleport/portal thing and they're back in hell, running towards that final encounter. Try to finish big. I recommend that the end of a campaign always be exciting. [/QUOTE]
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