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Help with a Halfling Wizard...
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<blockquote data-quote="Hardhead" data-source="post: 1429721" data-attributes="member: 2844"><p>Well, you should definitly give him at least one minion of ~9th level or so depending on the size of your group, and how optimized they are. If your wizard is throwing around Empowered Fireballs and Lightening Bolts, then the group is at least 9th level, and one 11th level guy might have some trouble.</p><p></p><p>There's an easy fix for that, though. Make sure Yellow has a Minor Globe of Invulnerability preped. Even Empowered Fireballs are still considered 3rd level. If he has anywarning at all (like, an associate sees them entering the city), he should buff with Protection from Energy (gives resist of 30 at his level) *and* Resist Energy for both the elements, assuming he knows the group well enough to know what to expect. That alone should keep him alive.</p><p></p><p>If you feel you can pretty much negate the spellcasters' tricks from anti-buffs, and the group has a Rogue, go with a Cloak of Displacement, even if it's just minor. Remember, concealment (in any amount) negates sneak attacks. You may consider creating a "ring of blur" or something, and giving him a Cloak of Resistence instead, though.</p><p></p><p>Make sure he has Dimension Door or Teleport prepared, and also has a hidy-hole to go and "regroup" if he needs to. They only have V components, so they can be cast while grappled. Make sure he has a wide range of spells for everyone. Hit the Wizard with a Baleful Polymorph or a Disintegrate to start the show. He doesn't have a very good Fort save if he's like most wizards, and you don't want him dispelling your other spells. Hit the Rogue with another will or fort save, and use your own empowered fireballs to hit the heroes (with both pro and resist energy, you should be more or less unaffected, even if you're in the AoE). </p><p></p><p>The Sudden metamagic feats from the Minis Handbook are your friends for a one-shot badguy.</p><p></p><p>Anyway, those are my suggestions. Remember that this guy knows your group, and knows they're going to be mad at him, and should have planned accordingly. It would help, in fact, if you'd list your group out real quick.</p></blockquote><p></p>
[QUOTE="Hardhead, post: 1429721, member: 2844"] Well, you should definitly give him at least one minion of ~9th level or so depending on the size of your group, and how optimized they are. If your wizard is throwing around Empowered Fireballs and Lightening Bolts, then the group is at least 9th level, and one 11th level guy might have some trouble. There's an easy fix for that, though. Make sure Yellow has a Minor Globe of Invulnerability preped. Even Empowered Fireballs are still considered 3rd level. If he has anywarning at all (like, an associate sees them entering the city), he should buff with Protection from Energy (gives resist of 30 at his level) *and* Resist Energy for both the elements, assuming he knows the group well enough to know what to expect. That alone should keep him alive. If you feel you can pretty much negate the spellcasters' tricks from anti-buffs, and the group has a Rogue, go with a Cloak of Displacement, even if it's just minor. Remember, concealment (in any amount) negates sneak attacks. You may consider creating a "ring of blur" or something, and giving him a Cloak of Resistence instead, though. Make sure he has Dimension Door or Teleport prepared, and also has a hidy-hole to go and "regroup" if he needs to. They only have V components, so they can be cast while grappled. Make sure he has a wide range of spells for everyone. Hit the Wizard with a Baleful Polymorph or a Disintegrate to start the show. He doesn't have a very good Fort save if he's like most wizards, and you don't want him dispelling your other spells. Hit the Rogue with another will or fort save, and use your own empowered fireballs to hit the heroes (with both pro and resist energy, you should be more or less unaffected, even if you're in the AoE). The Sudden metamagic feats from the Minis Handbook are your friends for a one-shot badguy. Anyway, those are my suggestions. Remember that this guy knows your group, and knows they're going to be mad at him, and should have planned accordingly. It would help, in fact, if you'd list your group out real quick. [/QUOTE]
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