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Help with a Halfling Wizard...
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<blockquote data-quote="Eraslin" data-source="post: 1430082" data-attributes="member: 1153"><p>Hi there,</p><p> I don't really have any suggestions for spending his cash, other than maybe a metamagic rod of energy substitution (if the party wiz throws up a protection from fire, just start lobbing acid balls...). Or perhaps a metamagic rod of silent spell (to make the flying-invisible-silent assailant). As for spell tactics, feel free to use any of the following:</p><p></p><p>a) The minor globe of invulnerability is a must. It'll totally shut down a lot of the offensive cababilities of the party spell caster. But, be careful -- using the minor globe means no mage armor, shield, cat's grace, invisibility, haste, fly, etc; unless they're heightened.</p><p></p><p>b) Have him hire an L5 or so wizard solely for counterspelling. Give the wizard a wand of dispel magic, an improved invisibility scroll, and a scroll of fly. Any attempt to dispel the minor globe should be countered; and he can attempt to counter anything else the party wiz tries. An L5 dispel magic has a range of 150'.</p><p></p><p>c) Wall of force, in dome form, to partition off the party as desired; wall of force can't be dispelled via a dispell magic, and spells can't be cast through it. Cast an acid fog or cloudkill prior to the wall of force for some real nastiness. Alternately, pick a fun summonable from the summon monster spells and trap a party member (possibly their cleric) alone in a domed wall of force with the critter.</p><p></p><p>d) Shatter spells on the party fighters' weapons and armors (will save, or the item blows up). Blindness/deafness on the party spell casters (fort save, or can't target ranged spells anymore). AE shatter spells to blow up all their potions.</p><p></p><p>e) For some real fun, combine blindness with the spell from Magic of Faerun that swaps your location with a target's location, and makes you look like each other; swap spots with the party's blind wizard. I don't have the book, so I don't remember what the spell's called.</p><p></p><p>f) Energy buffer from T&B is _very_ useful for countering that surprise fireball/lightning bolt/etc, and allowing you to get a minor globe up.</p><p></p><p>g) Doing all that while under the effects of an improved invisibility.</p><p></p><p>Have fun.</p><p></p><p>-Eraslin</p></blockquote><p></p>
[QUOTE="Eraslin, post: 1430082, member: 1153"] Hi there, I don't really have any suggestions for spending his cash, other than maybe a metamagic rod of energy substitution (if the party wiz throws up a protection from fire, just start lobbing acid balls...). Or perhaps a metamagic rod of silent spell (to make the flying-invisible-silent assailant). As for spell tactics, feel free to use any of the following: a) The minor globe of invulnerability is a must. It'll totally shut down a lot of the offensive cababilities of the party spell caster. But, be careful -- using the minor globe means no mage armor, shield, cat's grace, invisibility, haste, fly, etc; unless they're heightened. b) Have him hire an L5 or so wizard solely for counterspelling. Give the wizard a wand of dispel magic, an improved invisibility scroll, and a scroll of fly. Any attempt to dispel the minor globe should be countered; and he can attempt to counter anything else the party wiz tries. An L5 dispel magic has a range of 150'. c) Wall of force, in dome form, to partition off the party as desired; wall of force can't be dispelled via a dispell magic, and spells can't be cast through it. Cast an acid fog or cloudkill prior to the wall of force for some real nastiness. Alternately, pick a fun summonable from the summon monster spells and trap a party member (possibly their cleric) alone in a domed wall of force with the critter. d) Shatter spells on the party fighters' weapons and armors (will save, or the item blows up). Blindness/deafness on the party spell casters (fort save, or can't target ranged spells anymore). AE shatter spells to blow up all their potions. e) For some real fun, combine blindness with the spell from Magic of Faerun that swaps your location with a target's location, and makes you look like each other; swap spots with the party's blind wizard. I don't have the book, so I don't remember what the spell's called. f) Energy buffer from T&B is _very_ useful for countering that surprise fireball/lightning bolt/etc, and allowing you to get a minor globe up. g) Doing all that while under the effects of an improved invisibility. Have fun. -Eraslin [/QUOTE]
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