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Help with a Halfling Wizard...
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<blockquote data-quote="uzagi_akimbo" data-source="post: 1433190" data-attributes="member: 15945"><p>Another path to go - make him a wizard /alieniest (from T&B ) and walk the conjuration road - Augmented Summoning + pseudonatural template = nasty. Sick whatever beasty you get on the wizard and cleric to keep them busy - look for things with 'reach' (or maybe pick something thematic with a similar CR - a CR 5 or 6 hydra might be a really mean pick for SM-6 or SM-7) and multiple attacks, hehe - or simply pick a huge elemental, boosted by augment summoning and pseudonatural which could really ruin their day (best write a spare scroll or two, as well ) . Or some wicked undead (like shadows ) preluded by some area blanking "Darkness" or "Blacklight" to make the shadows even more deadly. Maybe combine incorporeal or range attacking summoned creatures with some "webs" or similar impediments. "Adrenaline Surge" from MotW is another handy boost spell. The extra conjuration spells from the specialisation certainly do not hurt.</p><p></p><p>Also, using conjurations (summoning) does not break Invisibility so the PCs might be hard pressed to pin-point their nemesis while he sends monster after monster at them.</p><p></p><p>As for countermeasures - use "blur" to cancel out the rogue's sneak attack (concealment negates sneak ), "mirror image" to confound the barbarian's charge, maybe employ "baleful polymorph", "blindness" or similar fortitude based magics to neutralize the wizard (and rogue) without immediate death, "grease", "feeblemind", "Rainbow pattern" or confusion for the fightertypes ("shatterfloor" from Magic of Faerun works nicely by both dealing damage AND halving the movement in the target area, too. In addition, it has a Will-based, not Reflex-based save ), "web" to cancel the cleric (and possibly barbarian). </p><p>"Stoneskin" should definitely have been cast on the BBEG ( to ward against that barbarian surprise charge ). "Nystul's Gentle Reminder" (revised in 'Unapproachable East') is a wonderful, yet cheap spell to soften up a wizard or rogue, some.</p><p></p><p>Try 'drawing' offensive spells (like those "fireballs" ) through ruses - major images of oneself appearing around a corner and casting (maybe use a wand for this ), "ghost sound" sounding like the casting of a "fireball" or even some "shadow conjurations" to make things more dangerous if simply 'ignored'. As the PCs have no sorcerer but a wizard, they might quickly run out of "high yield" ammunition. Area "dispel" the group once or twice to get their long-duration (and hard to replace ) melee buffs off them.</p><p></p><p>"Ghostform" (T&B) might work very well if fighting in closed quarters (like a crowded warehouse, basement or dungeon ) by allowing the BBEG to appear out of nowhere through a wall, floor or ceiling, cast something nasty and fade away with a 5' step into the wall again.</p><p>Use "Wall of stone" or "Wall of Force" to divide the players group into more managable portions if indoors, then hit them piecemeal while they cannot assist each other.</p><p>Telekinesis is a wonderful tool to hurl a victim away from the group and possibly into something nasty (like over a cliff, into deep water, onto another house (if fighting on rooftops) or into a group of summoned monstrosities )</p><p></p><p>And as a special treat (depends upon how evil and shameless the guy is ) - take some cared-for associates/important citizens/beloved consorts hostage via "baleful polymorph" prior to the attack, then keep the poor things (in their current incarnation as mice/toads etc. ) on your person and let the PCs KNOW you have them on you - which should eliminate "nuking" rather well, for fear of killing the NPCs along with the BBEG (of course that might pose a problem if a dispel magic gets cast and said NPCs are capable combatants ).</p><p></p><p>Or even worse - kidnap them - then stow them away someplace else - and bluff the PCs that you have them on you. Maybe even kill one and let it revert to its normal shape to convince them. THAT should real make your players hate him...... And of course, they might even be reluctant to kill you in close combat, for fear of never retrieving/releasing said hidden NPC hostages.... <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p></blockquote><p></p>
[QUOTE="uzagi_akimbo, post: 1433190, member: 15945"] Another path to go - make him a wizard /alieniest (from T&B ) and walk the conjuration road - Augmented Summoning + pseudonatural template = nasty. Sick whatever beasty you get on the wizard and cleric to keep them busy - look for things with 'reach' (or maybe pick something thematic with a similar CR - a CR 5 or 6 hydra might be a really mean pick for SM-6 or SM-7) and multiple attacks, hehe - or simply pick a huge elemental, boosted by augment summoning and pseudonatural which could really ruin their day (best write a spare scroll or two, as well ) . Or some wicked undead (like shadows ) preluded by some area blanking "Darkness" or "Blacklight" to make the shadows even more deadly. Maybe combine incorporeal or range attacking summoned creatures with some "webs" or similar impediments. "Adrenaline Surge" from MotW is another handy boost spell. The extra conjuration spells from the specialisation certainly do not hurt. Also, using conjurations (summoning) does not break Invisibility so the PCs might be hard pressed to pin-point their nemesis while he sends monster after monster at them. As for countermeasures - use "blur" to cancel out the rogue's sneak attack (concealment negates sneak ), "mirror image" to confound the barbarian's charge, maybe employ "baleful polymorph", "blindness" or similar fortitude based magics to neutralize the wizard (and rogue) without immediate death, "grease", "feeblemind", "Rainbow pattern" or confusion for the fightertypes ("shatterfloor" from Magic of Faerun works nicely by both dealing damage AND halving the movement in the target area, too. In addition, it has a Will-based, not Reflex-based save ), "web" to cancel the cleric (and possibly barbarian). "Stoneskin" should definitely have been cast on the BBEG ( to ward against that barbarian surprise charge ). "Nystul's Gentle Reminder" (revised in 'Unapproachable East') is a wonderful, yet cheap spell to soften up a wizard or rogue, some. Try 'drawing' offensive spells (like those "fireballs" ) through ruses - major images of oneself appearing around a corner and casting (maybe use a wand for this ), "ghost sound" sounding like the casting of a "fireball" or even some "shadow conjurations" to make things more dangerous if simply 'ignored'. As the PCs have no sorcerer but a wizard, they might quickly run out of "high yield" ammunition. Area "dispel" the group once or twice to get their long-duration (and hard to replace ) melee buffs off them. "Ghostform" (T&B) might work very well if fighting in closed quarters (like a crowded warehouse, basement or dungeon ) by allowing the BBEG to appear out of nowhere through a wall, floor or ceiling, cast something nasty and fade away with a 5' step into the wall again. Use "Wall of stone" or "Wall of Force" to divide the players group into more managable portions if indoors, then hit them piecemeal while they cannot assist each other. Telekinesis is a wonderful tool to hurl a victim away from the group and possibly into something nasty (like over a cliff, into deep water, onto another house (if fighting on rooftops) or into a group of summoned monstrosities ) And as a special treat (depends upon how evil and shameless the guy is ) - take some cared-for associates/important citizens/beloved consorts hostage via "baleful polymorph" prior to the attack, then keep the poor things (in their current incarnation as mice/toads etc. ) on your person and let the PCs KNOW you have them on you - which should eliminate "nuking" rather well, for fear of killing the NPCs along with the BBEG (of course that might pose a problem if a dispel magic gets cast and said NPCs are capable combatants ). Or even worse - kidnap them - then stow them away someplace else - and bluff the PCs that you have them on you. Maybe even kill one and let it revert to its normal shape to convince them. THAT should real make your players hate him...... And of course, they might even be reluctant to kill you in close combat, for fear of never retrieving/releasing said hidden NPC hostages.... :] [/QUOTE]
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