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Help with a homebrew Paladin sub-class
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<blockquote data-quote="Guest 6801718" data-source="post: 6975700"><p>It looks like an interesting Oath. Though the level 3 abilities seem a bit overpowered. Essentially giving the entire group a +2 or higher magical weapon for an encounter at level 3 is pretty over the top. You're talking weapon power that is reserved for the rarest of magic items. So allow me to propose an alternative that ties into the dragon theme a bit more. Since you listed out the dragon type and breath weapon, how about your Channel Divinity allows you to add your charisma bonus to damage, the same type as your draconic master's breath weapon. So if you have a charisma bonus of +3 and follow a black dragon, you add 3 acid damage to your weapon attacks for a minute. That keeps it more in line with other Oath abilities at that level and lets the player mix it up with damage types. To compare, the paladin spell Elemental Weapon isn't available to paladins until level 5 (I think) and that grants a +1 to hit and damage with a d6 of elemental damage. So getting a bigger bonus at 3rd level doesn't make much sense. </p><p></p><p>I would also bump the duration of Frightful Presence down from a minute to something shorter, again because it's level 3. Perhaps a round or a number of rounds equal to your charisma modifier with a save each round. </p><p></p><p>Over all, I think it's a cool concept though. It would certainly work for a Dragonlance campaign.</p></blockquote><p></p>
[QUOTE="Guest 6801718, post: 6975700"] It looks like an interesting Oath. Though the level 3 abilities seem a bit overpowered. Essentially giving the entire group a +2 or higher magical weapon for an encounter at level 3 is pretty over the top. You're talking weapon power that is reserved for the rarest of magic items. So allow me to propose an alternative that ties into the dragon theme a bit more. Since you listed out the dragon type and breath weapon, how about your Channel Divinity allows you to add your charisma bonus to damage, the same type as your draconic master's breath weapon. So if you have a charisma bonus of +3 and follow a black dragon, you add 3 acid damage to your weapon attacks for a minute. That keeps it more in line with other Oath abilities at that level and lets the player mix it up with damage types. To compare, the paladin spell Elemental Weapon isn't available to paladins until level 5 (I think) and that grants a +1 to hit and damage with a d6 of elemental damage. So getting a bigger bonus at 3rd level doesn't make much sense. I would also bump the duration of Frightful Presence down from a minute to something shorter, again because it's level 3. Perhaps a round or a number of rounds equal to your charisma modifier with a save each round. Over all, I think it's a cool concept though. It would certainly work for a Dragonlance campaign. [/QUOTE]
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Help with a homebrew Paladin sub-class
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