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Help with a homebrew Paladin sub-class
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<blockquote data-quote="RSIxidor" data-source="post: 6975728" data-attributes="member: 6695558"><p>Channel Divinities are both too strong. I'd change the Draconic Fury to only apply to damage or I'd set it only last until the end of your next round. I'd also make the extra damage of your dragon type. It's lame to pick your type but not have anything that uses it until level 7.</p><p></p><p>Frightful Presence shouldn't frighten. It's a really strong ability to have at level 3, even for a small area. I'd set it to cause those that fail to have disadvantage on their next turn or to grant advantage to your allies (but the latter overlaps with the other CD too much). Frightened for a turn is probably not terrible, either. You may be considering some other CDs that have similar effects, but they all specify a particulare type or types of creature, and only affect those. Affecting anything hostile is incredibly strong.</p><p></p><p>Another interesting idea at level 3 is to allow Divine Smite to use your chosen dragon's damage type.</p><p></p><p>Draconic Steed is pretty cool. 1-week seems like too long for a steed that's tied into all of your other class features from here out. I'd do something different, like being able to resurrect it during a long rest or maybe taking 24 hours.</p><p></p><p>Also, I'm not sure it's clear what type of creature you can have. At level 7, there seem to be only 2 options in the DMG which are both metallic dragon wyrmlings, and no options added in Volo's. So what exactly are you getting? What is it's physical and mental stats, HP, speed, movement types, senses? Does it have any skill proficiences? Is this meant to be like find steed where you pick a creature from the source books, but it has the dragon type regardless of it's other types? Maybe I missed something but looking over it again, I'm not seeing what tells me what the steed is.</p></blockquote><p></p>
[QUOTE="RSIxidor, post: 6975728, member: 6695558"] Channel Divinities are both too strong. I'd change the Draconic Fury to only apply to damage or I'd set it only last until the end of your next round. I'd also make the extra damage of your dragon type. It's lame to pick your type but not have anything that uses it until level 7. Frightful Presence shouldn't frighten. It's a really strong ability to have at level 3, even for a small area. I'd set it to cause those that fail to have disadvantage on their next turn or to grant advantage to your allies (but the latter overlaps with the other CD too much). Frightened for a turn is probably not terrible, either. You may be considering some other CDs that have similar effects, but they all specify a particulare type or types of creature, and only affect those. Affecting anything hostile is incredibly strong. Another interesting idea at level 3 is to allow Divine Smite to use your chosen dragon's damage type. Draconic Steed is pretty cool. 1-week seems like too long for a steed that's tied into all of your other class features from here out. I'd do something different, like being able to resurrect it during a long rest or maybe taking 24 hours. Also, I'm not sure it's clear what type of creature you can have. At level 7, there seem to be only 2 options in the DMG which are both metallic dragon wyrmlings, and no options added in Volo's. So what exactly are you getting? What is it's physical and mental stats, HP, speed, movement types, senses? Does it have any skill proficiences? Is this meant to be like find steed where you pick a creature from the source books, but it has the dragon type regardless of it's other types? Maybe I missed something but looking over it again, I'm not seeing what tells me what the steed is. [/QUOTE]
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