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Help with a homebrew pantheon
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<blockquote data-quote="steeldragons" data-source="post: 7493130" data-attributes="member: 92511"><p>Alright...where were we...</p><p></p><p>The Lawful & Neutral: Order, thus organization, civilization, thus "the" Law (as in social and criminal justice), and Justice (as an ideal and practice). The ideals of order and justice demand an appreciation and adherence to Truth. Neutrality, thus fairness, recognition and acceptance of the Dualities of the universe, and Balance (as an ideal and practice). The ideals of commonality (with one's fellows, the world around them, etc...) and survival and pragmatism. Best symbolized and associated with (by simple mortal minds) scales (of a merchant or justice), impartiality, exchanges, and things associated therewith like fair trade in general, thus some association with coins/money and so things that provide security and protection from dangers of chaos and imbalance, things that are even and orderly, like scribes and impartial observers/chroniclers, traders/merchants, law enforcement, and so on. </p><p></p><p>Eulongoth: The LN Masculine: the Gods' Chronicler/Historian; god of history, archivist; order and language, and so the orderly function and records of the universe; keeper of knowledge, including what is thought "hidden" or "forbidden"; jurist and abjurist of Chaos. A Grey Loremaster and Just Mediator wielding a tome and quill.</p><p></p><p>Enphathame: The LN Feminine: the Gods' Artisan/Negotiator; goddess of prosperity, movement/travel, and the protection thereof; fair exchange of goods and services; honesty, accuracy, & truth in all dealings are of paramount importance; protectrix of the merchant, tradesmen, and travelers more generally; accumulation of bounty, primarily viewed monetarily, but also information/knowledge, and all other ways. A Prosperous Merchant and Fair Advisor. </p><p></p><p>The True Neutral: I believe this is being left to the Creator Dude and Divine Nature...to whom druids whisper forgotten names to sway magic into being.</p><p></p><p>The Chaotic & Neutral: Chaos eschews the constraints of Law for Freedoms, thus more individualistic, untamed nature (including "human nature"), thus an appreciation and/or acceptance of the "wild-ness" thereof, and still Justice (as ideals and practices, an unjust "law" acts against the Good and needs be fought). The ideals of freedom and justice demand an appreciation and adherence to Creativity. Neutrality, thus fairness, recognition and acceptance of the Dualities of the universe, and Balance (as an ideal and practice). The ideals of commonality (with one's fellows, the world around them, etc...) and survival and pragmatism. This is divinity who is revered by those who value freedom over all, the rebellious, and those close to the the Natural world. Best symbolized and associated with (by simple mortal minds) randomness, the unexpected, and things associated therewith like storms, battle/combat, works of art (and the random flares of "inspiration" that spawn them), and so things that provide survival and success therein, like skills of all kinds, freedom of movement/the experience gained through travel, and so on. </p><p></p><p>Fathom: The CN Masculine: the Gods' Explorer/Secret Keeper; god of the seas, tempests, and so the unexplored depths and far off lands, as well as the knowledge/secrets thereof; a collector and guardian (not necessarily sharer) of secrets; an unpredictable adventuring mariner known for daring feats and unexpected victories; some association with weather, particularly the "wild/untamed" nature of storms in coastal areas or at sea, protector of both sailors and [non-evil] scoundrels. An Undaunted Mariner and Daring Hero wrapped in waves and crowned with lightning.</p><p></p><p>Guranna: The CN Feminine: the Gods' Bard/Messenger; goddess of music, movement/speed, wandering and accumulation (of lore, money, tales/songs, etc... as you wander); thus performing and entertaining; inspiration, particularly in the artistic sense; in her enjoyment of wandering and socializing mixed with randomness of the alignment, also associated with Luck and games of chance. A Swift Traveler and Alluring Harpist cloaked in winds and crowned with clouds. </p><p></p><p>More in a bit.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 7493130, member: 92511"] Alright...where were we... The Lawful & Neutral: Order, thus organization, civilization, thus "the" Law (as in social and criminal justice), and Justice (as an ideal and practice). The ideals of order and justice demand an appreciation and adherence to Truth. Neutrality, thus fairness, recognition and acceptance of the Dualities of the universe, and Balance (as an ideal and practice). The ideals of commonality (with one's fellows, the world around them, etc...) and survival and pragmatism. Best symbolized and associated with (by simple mortal minds) scales (of a merchant or justice), impartiality, exchanges, and things associated therewith like fair trade in general, thus some association with coins/money and so things that provide security and protection from dangers of chaos and imbalance, things that are even and orderly, like scribes and impartial observers/chroniclers, traders/merchants, law enforcement, and so on. Eulongoth: The LN Masculine: the Gods' Chronicler/Historian; god of history, archivist; order and language, and so the orderly function and records of the universe; keeper of knowledge, including what is thought "hidden" or "forbidden"; jurist and abjurist of Chaos. A Grey Loremaster and Just Mediator wielding a tome and quill. Enphathame: The LN Feminine: the Gods' Artisan/Negotiator; goddess of prosperity, movement/travel, and the protection thereof; fair exchange of goods and services; honesty, accuracy, & truth in all dealings are of paramount importance; protectrix of the merchant, tradesmen, and travelers more generally; accumulation of bounty, primarily viewed monetarily, but also information/knowledge, and all other ways. A Prosperous Merchant and Fair Advisor. The True Neutral: I believe this is being left to the Creator Dude and Divine Nature...to whom druids whisper forgotten names to sway magic into being. The Chaotic & Neutral: Chaos eschews the constraints of Law for Freedoms, thus more individualistic, untamed nature (including "human nature"), thus an appreciation and/or acceptance of the "wild-ness" thereof, and still Justice (as ideals and practices, an unjust "law" acts against the Good and needs be fought). The ideals of freedom and justice demand an appreciation and adherence to Creativity. Neutrality, thus fairness, recognition and acceptance of the Dualities of the universe, and Balance (as an ideal and practice). The ideals of commonality (with one's fellows, the world around them, etc...) and survival and pragmatism. This is divinity who is revered by those who value freedom over all, the rebellious, and those close to the the Natural world. Best symbolized and associated with (by simple mortal minds) randomness, the unexpected, and things associated therewith like storms, battle/combat, works of art (and the random flares of "inspiration" that spawn them), and so things that provide survival and success therein, like skills of all kinds, freedom of movement/the experience gained through travel, and so on. Fathom: The CN Masculine: the Gods' Explorer/Secret Keeper; god of the seas, tempests, and so the unexplored depths and far off lands, as well as the knowledge/secrets thereof; a collector and guardian (not necessarily sharer) of secrets; an unpredictable adventuring mariner known for daring feats and unexpected victories; some association with weather, particularly the "wild/untamed" nature of storms in coastal areas or at sea, protector of both sailors and [non-evil] scoundrels. An Undaunted Mariner and Daring Hero wrapped in waves and crowned with lightning. Guranna: The CN Feminine: the Gods' Bard/Messenger; goddess of music, movement/speed, wandering and accumulation (of lore, money, tales/songs, etc... as you wander); thus performing and entertaining; inspiration, particularly in the artistic sense; in her enjoyment of wandering and socializing mixed with randomness of the alignment, also associated with Luck and games of chance. A Swift Traveler and Alluring Harpist cloaked in winds and crowned with clouds. More in a bit. [/QUOTE]
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