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Help With a Homebrew Setting [my players stay out!]
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<blockquote data-quote="doghead" data-source="post: 1021137" data-attributes="member: 8243"><p>Hey AereonBlaze.</p><p></p><p>I am in the process of trying to brew up a world myself, so this could be a bit like the blind leading the blind. But here are some thoughts.</p><p></p><p>...</p><p></p><p>Err, I can't get my thoughts in order. My brain's a bit fried. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p></p><p>The internal logic is important. In other words, Why do the people/creatures live here? How do they support themselves? What are their attitudes towards other people/creatures in the world? I am particularly interested in challenging the players assumptions - ie Kobalds are weak and stupid, Trolls are mindless and aggresive.</p><p></p><p>I find that having a map really helps. Ideas often spring out of it. It also helps with the above.</p><p></p><p>The location and organisation resourse threads are interesting. I have picked up a couple of ideas that I want to incorporate.</p><p></p><p>A basic plot idea: I once was thinking of a city in harsh winter climate. For 3 months of the year the people had to live indoors and underground due to the severity of the weather. One year, the city council discovers that the underground warrens have become infested/occupied. They need to be cleared and sealed without anyone knowing or panic will ensue. You could make this a simple slash and burn game, or have the occupiers elusive and subtle.</p><p></p><p>OK. I am going to stop babbling on now.</p></blockquote><p></p>
[QUOTE="doghead, post: 1021137, member: 8243"] Hey AereonBlaze. I am in the process of trying to brew up a world myself, so this could be a bit like the blind leading the blind. But here are some thoughts. ... Err, I can't get my thoughts in order. My brain's a bit fried. :( The internal logic is important. In other words, Why do the people/creatures live here? How do they support themselves? What are their attitudes towards other people/creatures in the world? I am particularly interested in challenging the players assumptions - ie Kobalds are weak and stupid, Trolls are mindless and aggresive. I find that having a map really helps. Ideas often spring out of it. It also helps with the above. The location and organisation resourse threads are interesting. I have picked up a couple of ideas that I want to incorporate. A basic plot idea: I once was thinking of a city in harsh winter climate. For 3 months of the year the people had to live indoors and underground due to the severity of the weather. One year, the city council discovers that the underground warrens have become infested/occupied. They need to be cleared and sealed without anyone knowing or panic will ensue. You could make this a simple slash and burn game, or have the occupiers elusive and subtle. OK. I am going to stop babbling on now. [/QUOTE]
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