Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Help With a Homebrew Setting [my players stay out!]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="arwink" data-source="post: 1022007" data-attributes="member: 2292"><p>As a side note, you might want to check some reviews of the Malhavok Press product "When the Sky Falls", which deals with the aftereffects of a meteor impact.</p><p></p><p>If you want a major settlement in a primarily arctic settlement, and you're not afraid to throw around a little magic, I'd suggest having a council of wizards who opened a portal to the elemental plane of fire/heart of the sun/some other hot area. </p><p></p><p>The heat itself is contained by a giant crystal sphere, so it doesn't burn the inhabitants to death, but the glowing orb is enough to keep the ice and snow at bay all year around. It also provides a good background feature to hook the city on (a big glowing orb in the centre of town will set it apart from most other cities the players have visited), and also has an added bonus of being an adventure hook (enemies of the city try to crack the sphere, unleashing an ungodly heat or lava wave that will destroy large parts of the city).</p><p></p><p>Make a point of arming people with weapons other than swords - if you primarily have to deal with areas of snow and ice, weapons like Picks and hammers which can double as digging and tunneling tools will be more prevelent among all the races. Make a note of mentioning this to players when they're designing their characters, and arm a great deal of NPC's with varying weapons similar to this. </p><p></p><p>Make up a few unique magic items for the setting - things like a heat coccoon (Which travellers can climb into, activate, and stay warm all night through in the sub-artic conditions), snow-shoes of speed (double speed over snow), etc. You might also want make greater use of standard magic items that would be of more use in this society - rings of waterwalking (which allow the wearer to traverse snow as if it were ground) and rings of Warmth will be more valuable than they are in most campaign worlds, and may take the place of such "Mundane" magic as +1 weapons in normal campaigns.</p></blockquote><p></p>
[QUOTE="arwink, post: 1022007, member: 2292"] As a side note, you might want to check some reviews of the Malhavok Press product "When the Sky Falls", which deals with the aftereffects of a meteor impact. If you want a major settlement in a primarily arctic settlement, and you're not afraid to throw around a little magic, I'd suggest having a council of wizards who opened a portal to the elemental plane of fire/heart of the sun/some other hot area. The heat itself is contained by a giant crystal sphere, so it doesn't burn the inhabitants to death, but the glowing orb is enough to keep the ice and snow at bay all year around. It also provides a good background feature to hook the city on (a big glowing orb in the centre of town will set it apart from most other cities the players have visited), and also has an added bonus of being an adventure hook (enemies of the city try to crack the sphere, unleashing an ungodly heat or lava wave that will destroy large parts of the city). Make a point of arming people with weapons other than swords - if you primarily have to deal with areas of snow and ice, weapons like Picks and hammers which can double as digging and tunneling tools will be more prevelent among all the races. Make a note of mentioning this to players when they're designing their characters, and arm a great deal of NPC's with varying weapons similar to this. Make up a few unique magic items for the setting - things like a heat coccoon (Which travellers can climb into, activate, and stay warm all night through in the sub-artic conditions), snow-shoes of speed (double speed over snow), etc. You might also want make greater use of standard magic items that would be of more use in this society - rings of waterwalking (which allow the wearer to traverse snow as if it were ground) and rings of Warmth will be more valuable than they are in most campaign worlds, and may take the place of such "Mundane" magic as +1 weapons in normal campaigns. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Help With a Homebrew Setting [my players stay out!]
Top