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Help With a Homebrew Setting [my players stay out!]
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<blockquote data-quote="AereonBlaze" data-source="post: 1023358" data-attributes="member: 7886"><p>Thanks for the ideas, everyone. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Here's a little more info which I've come up with in response to the questions/comments.</p><p></p><p>I'm using that spiffy Portal Sphere to the Elemental Plane of Fire idea in the starting city, now called Ether, the City of the Sun. The protected portal keeps the city at a nice 70 degrees year-round.</p><p></p><p>Will definitley also make cold-protection items a bit more common. I've written up a new form of metal, called Coldiron (or something of the like), which provides Cold Resistance of 5 or so, and costs a bit more to have an armor made of the type.</p><p></p><p>I'm thinking most of the world will still live above ground, with the exceptions of some (occassionally large) underground settlements primarily organized by dwarves. However, most overland settlements will likely either be large cities, or metropolises with some form of protection from the cold, or enclosed cities or keeps. Not too many small towns are able to properly survive (easily, at least).</p><p></p><p>Race-wise, I'm thinking that elves are indeed dying, slowly. It's tough to appreciate nature, or survive in it at this point. Still, they're around, and are one of the few races who still remember the impact itself. Dwarves, on the other extreme, are flourishing in their mountain caves, etc. I was thinking that perhaps some typically overland/nomad races such as Trolls or Orcs were forced to adapt, and have generally have become a bit more intelligent.</p><p></p><p>Wildlife, and creatures not bothered by the weather are still apparent, and living. Boats and ship-trade still exist, and are a preferred mode of transport amongst most, who would rather brave the ice-cold waters than an overland full of hidden dangers.</p><p></p><p>Fishing, hunting the overland animals, and magically creating/sustaining crops seem to be the primary method of food, but is often on short supply.</p><p></p><p>Will make a map as per suggestion and see what I can come up with. Thanks for the help, and keep it comin'. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="AereonBlaze, post: 1023358, member: 7886"] Thanks for the ideas, everyone. :) Here's a little more info which I've come up with in response to the questions/comments. I'm using that spiffy Portal Sphere to the Elemental Plane of Fire idea in the starting city, now called Ether, the City of the Sun. The protected portal keeps the city at a nice 70 degrees year-round. Will definitley also make cold-protection items a bit more common. I've written up a new form of metal, called Coldiron (or something of the like), which provides Cold Resistance of 5 or so, and costs a bit more to have an armor made of the type. I'm thinking most of the world will still live above ground, with the exceptions of some (occassionally large) underground settlements primarily organized by dwarves. However, most overland settlements will likely either be large cities, or metropolises with some form of protection from the cold, or enclosed cities or keeps. Not too many small towns are able to properly survive (easily, at least). Race-wise, I'm thinking that elves are indeed dying, slowly. It's tough to appreciate nature, or survive in it at this point. Still, they're around, and are one of the few races who still remember the impact itself. Dwarves, on the other extreme, are flourishing in their mountain caves, etc. I was thinking that perhaps some typically overland/nomad races such as Trolls or Orcs were forced to adapt, and have generally have become a bit more intelligent. Wildlife, and creatures not bothered by the weather are still apparent, and living. Boats and ship-trade still exist, and are a preferred mode of transport amongst most, who would rather brave the ice-cold waters than an overland full of hidden dangers. Fishing, hunting the overland animals, and magically creating/sustaining crops seem to be the primary method of food, but is often on short supply. Will make a map as per suggestion and see what I can come up with. Thanks for the help, and keep it comin'. :) [/QUOTE]
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