Tsyr
Explorer
A player in my low-magic game expressed a desire to play a "mage" who is actualy just a trickster who has stuff to make people THINK he has magic, when in fact he doesn't.
By talking with him, we have come up with a few skills for his character to take (Slight of Hand, etc), new uses for skills like Perform, etc... We are going to use the rogue class for its skill points.
I'm thinking of allowing him to craft some potions and alchemical items that he shouldn't be able to (Thunderstones, etc)... they don't usualy exist in my world.
Anyone else have any suggestions for this? And making it a viable character to play?
By talking with him, we have come up with a few skills for his character to take (Slight of Hand, etc), new uses for skills like Perform, etc... We are going to use the rogue class for its skill points.
I'm thinking of allowing him to craft some potions and alchemical items that he shouldn't be able to (Thunderstones, etc)... they don't usualy exist in my world.
Anyone else have any suggestions for this? And making it a viable character to play?