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Help with a Melee Striker
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<blockquote data-quote="Dr_Ruminahui" data-source="post: 5335917" data-attributes="member: 81104"><p>Not everyone has a problem getting flanking via teammates, but some do - I know the rogue in the game I play in likes to "lone ranger it" and his "strikeriness" seriously suffers as a result. I'm trying to convince him to change to a monk (which ought to give him the mobility he craves) or the new essentials rogue. I just got to see the essentials rogue in play, and it has some tricks that help eleviate the rogue's need for flanking from his team mates - and its DPR doesn't seem to suffer any as compaired to a PH/MP rogue. </p><p> </p><p>As for the melee ranger, I agree with the previous comments about its fragility - from my experience, its even more fragile than the rogue as your attack stat doesn't boost AC. One can account for that by either boosting ones dex or con (for the heavier armours) The dex route will always leave you behind the rogue and requires you to keep boosting a stat that doesn't help with your melee powers, and the con one is feat intensive to maintain parity in AC, not to mention bumps a stat that boosts the same NAD as your primary (and while you don't need to keep boosting your con, you'll need to put a few points into dex for scale proficiency). So, yeah... while melee rangers do have the best DPR of the melee strikers, there is a reason the people at the Radio Free Hommlet podcast call it "the suicide ranger".</p><p> </p><p>I would also like to add some comments about the barbarian... while his DPR is competitive, it may/may not feel that way in play as, more than any other striker, IMHO the barbarian is the swingiest in damage output. So, in some battles you'll feel like you aren't doing any more damage than the two-handed fighter, then in another you'll crit or drop an enemy and then proceed to clear the battlefield of enemies. So, if you have trouble weathering the droughts to get to the peaks, barbarian may not be for you.</p></blockquote><p></p>
[QUOTE="Dr_Ruminahui, post: 5335917, member: 81104"] Not everyone has a problem getting flanking via teammates, but some do - I know the rogue in the game I play in likes to "lone ranger it" and his "strikeriness" seriously suffers as a result. I'm trying to convince him to change to a monk (which ought to give him the mobility he craves) or the new essentials rogue. I just got to see the essentials rogue in play, and it has some tricks that help eleviate the rogue's need for flanking from his team mates - and its DPR doesn't seem to suffer any as compaired to a PH/MP rogue. As for the melee ranger, I agree with the previous comments about its fragility - from my experience, its even more fragile than the rogue as your attack stat doesn't boost AC. One can account for that by either boosting ones dex or con (for the heavier armours) The dex route will always leave you behind the rogue and requires you to keep boosting a stat that doesn't help with your melee powers, and the con one is feat intensive to maintain parity in AC, not to mention bumps a stat that boosts the same NAD as your primary (and while you don't need to keep boosting your con, you'll need to put a few points into dex for scale proficiency). So, yeah... while melee rangers do have the best DPR of the melee strikers, there is a reason the people at the Radio Free Hommlet podcast call it "the suicide ranger". I would also like to add some comments about the barbarian... while his DPR is competitive, it may/may not feel that way in play as, more than any other striker, IMHO the barbarian is the swingiest in damage output. So, in some battles you'll feel like you aren't doing any more damage than the two-handed fighter, then in another you'll crit or drop an enemy and then proceed to clear the battlefield of enemies. So, if you have trouble weathering the droughts to get to the peaks, barbarian may not be for you. [/QUOTE]
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