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<blockquote data-quote="Marcon" data-source="post: 4166052" data-attributes="member: 16259"><p>Hi,</p><p></p><p>I'll be running a cross of the <em>Maiden Voyage</em> module and the <em>Neither Man nor Beast</em> intro to kick-start my new campaign, the goal being to crash my PCs on Markovia and go on with Neither Man nor Beast.</p><p></p><p>The reason why I'm using parts of 2 separate modules is mainly because none of them fully satisfies me. I really like the characters from <em>Maiden Voyage</em>, they are very well detailed but the whole adventure turns into a big "whodunnit" when the captain suddenly dies out of nowhere because a ghost tied to a very obscure curse pays him a visit in the middle of the night. Sure smells like poisoning or some kind of mutiny, there is no way the PCs can come up with the explanation and they will most likely spend some time pointlessly interrogating everyone on board.</p><p></p><p>Other than that, this module is pretty solid. The crew is very superstitious from the start because the captain insists on bringing his woman on the ship. Couple that with a few other weird phenomenons such as an eclipse and the fact that the PCs are hired by the captain to protect him and keep the crew in line and you have all the ingredients for a tense atmosphere. There is a loose-lipped prisoner being sent overseas for a death penalty who will do whatever he can to side up with the group most likely to take control of the vessel post-mutiny.</p><p></p><p>And of course, it has to end with some kind of shipwreck (This is caused by a soul kraken in <em>Neither Man nor Beast</em>, not sure if I want to stick with this or not)</p><p></p><p>Even if you never read those 2 modules, I'm open to suggestions that would help spice up this sea voyage. Keep in mind I'm bringing these 1st-level characters into Ravenloft so horror-themed ideas are particularly welcomed.</p><p></p><p>-Marcon</p></blockquote><p></p>
[QUOTE="Marcon, post: 4166052, member: 16259"] Hi, I'll be running a cross of the [I]Maiden Voyage[/I] module and the [I]Neither Man nor Beast[/I] intro to kick-start my new campaign, the goal being to crash my PCs on Markovia and go on with Neither Man nor Beast. The reason why I'm using parts of 2 separate modules is mainly because none of them fully satisfies me. I really like the characters from [I]Maiden Voyage[/I], they are very well detailed but the whole adventure turns into a big "whodunnit" when the captain suddenly dies out of nowhere because a ghost tied to a very obscure curse pays him a visit in the middle of the night. Sure smells like poisoning or some kind of mutiny, there is no way the PCs can come up with the explanation and they will most likely spend some time pointlessly interrogating everyone on board. Other than that, this module is pretty solid. The crew is very superstitious from the start because the captain insists on bringing his woman on the ship. Couple that with a few other weird phenomenons such as an eclipse and the fact that the PCs are hired by the captain to protect him and keep the crew in line and you have all the ingredients for a tense atmosphere. There is a loose-lipped prisoner being sent overseas for a death penalty who will do whatever he can to side up with the group most likely to take control of the vessel post-mutiny. And of course, it has to end with some kind of shipwreck (This is caused by a soul kraken in [I]Neither Man nor Beast[/I], not sure if I want to stick with this or not) Even if you never read those 2 modules, I'm open to suggestions that would help spice up this sea voyage. Keep in mind I'm bringing these 1st-level characters into Ravenloft so horror-themed ideas are particularly welcomed. -Marcon [/QUOTE]
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