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Help with a new spell -- MY PLAYERS OUT!
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<blockquote data-quote="Ovinomancer" data-source="post: 1736352" data-attributes="member: 16814"><p>Here's some background.</p><p>100 years ago, Kindgom A pushed Empire B out of a fertile area that Empire B had held for a long time. A Mountain range now seperates the two. During the intervening time, peaceful trade relations have opened between the two. Empire B, however, has never forgotten the defeat suffered at the hands of Kingdom A, but any military action would be difficult considering the intervening terrain and the fact that Kingdom A has good defenses.</p><p>Enter the cunning plan. Empire B has uncovered an old forge that creates armor and weapons from a strange metal found in abundance near the forge. The metal is difficult to work by normal means, but, with the forge, the crafting time and effort is significantly reduced. The forge allows Empire B the make even masterwork items at a greatly reduced cost. The metal, however, has a drawback. It corrodes very quickly when exposed to a certain combination of magical forces (ie the new spell). This has lead Empire B into a long range exploitation of the forge and the new metal. They have begun to flood the market in Kingdom A with arms and armor made of this metal, undercuttin gthe local smiths by a good margin. The idea is to not only ensure that the majority of Kindgom soldiers are wearing the new armor and weapons, but it also gives them a great source of cash flow to finance the build up of thier own forces. This is a long range plan, and I've just introduced the first shipments of the new armor and weapons to the players at level 2. I was asking for help with the spell to determine how fast to move this plot line along. I had figured it would periodically surface as an interesting note to the players until around 12th level, but if the spell is going to be 7+, I may have to rethink this.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 1736352, member: 16814"] Here's some background. 100 years ago, Kindgom A pushed Empire B out of a fertile area that Empire B had held for a long time. A Mountain range now seperates the two. During the intervening time, peaceful trade relations have opened between the two. Empire B, however, has never forgotten the defeat suffered at the hands of Kingdom A, but any military action would be difficult considering the intervening terrain and the fact that Kingdom A has good defenses. Enter the cunning plan. Empire B has uncovered an old forge that creates armor and weapons from a strange metal found in abundance near the forge. The metal is difficult to work by normal means, but, with the forge, the crafting time and effort is significantly reduced. The forge allows Empire B the make even masterwork items at a greatly reduced cost. The metal, however, has a drawback. It corrodes very quickly when exposed to a certain combination of magical forces (ie the new spell). This has lead Empire B into a long range exploitation of the forge and the new metal. They have begun to flood the market in Kingdom A with arms and armor made of this metal, undercuttin gthe local smiths by a good margin. The idea is to not only ensure that the majority of Kindgom soldiers are wearing the new armor and weapons, but it also gives them a great source of cash flow to finance the build up of thier own forces. This is a long range plan, and I've just introduced the first shipments of the new armor and weapons to the players at level 2. I was asking for help with the spell to determine how fast to move this plot line along. I had figured it would periodically surface as an interesting note to the players until around 12th level, but if the spell is going to be 7+, I may have to rethink this. [/QUOTE]
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