Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Help with a player constantly changing characters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="delericho" data-source="post: 2379654" data-attributes="member: 22424"><p>There was a player like this in a Vampire game one of my friends ran a few years ago. In his case, the problem was that he was reading all the books for the setting at a rate of about 1 a week, so every week he wanted to create a new character to take advantage of all the kewl new stuff he was discovering. Eventually, the GM got sick of it, and told him he couldn't bring in any more characters (even if the current one died!). I doubt this same solution will work in your case - the GM didn't like the player in my example, and would have been quite happy to see him go.</p><p></p><p>I think it's quite likely that the player in your example is probably not entirely sure of what he wants to play. So, he'll create a new character, play it for a while, find it's just not grabbing his attention, and wanting to move on. With the new character always being weaker than the party average, and therefore not pulling his weight, the problem is exaggerated.</p><p></p><p>I can't think of a solution that is guaranteed to work off the top of my head. One thing that might work is if you adjust the campaign slightly. If your group is willing, consider the following:</p><p></p><p>The adventuring company consists of 1 fewer PCs than players (unless you have multiple PCs per player, of course). Each time the group takes on a mission, they hire on the services of a "mission specialist", played by your uncertain player. This new character is vouched for by the party's patron/mentor/other trusted source, so that the group know they can trust him (solving the "why should we let you join us?" issue). Also, if the DM is willing, the character could be of the same level as the party average, or a level or two below, as desired. Even better, the DM could allow the <em>player</em> to amass XP, which then carry over to whichever character he is playing at the time.</p><p></p><p>Over time, the likelihood is that the player will settle on a single character he likes, and your problems will be over. Until then, you would have changed the game so that this rotating cast works, and hopefully cut out the tensions in the group.</p><p></p><p>Of course, the other solution is for the whole group to just tell the guy to stop changing character all the time, but that's probably not the best thing to do <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="delericho, post: 2379654, member: 22424"] There was a player like this in a Vampire game one of my friends ran a few years ago. In his case, the problem was that he was reading all the books for the setting at a rate of about 1 a week, so every week he wanted to create a new character to take advantage of all the kewl new stuff he was discovering. Eventually, the GM got sick of it, and told him he couldn't bring in any more characters (even if the current one died!). I doubt this same solution will work in your case - the GM didn't like the player in my example, and would have been quite happy to see him go. I think it's quite likely that the player in your example is probably not entirely sure of what he wants to play. So, he'll create a new character, play it for a while, find it's just not grabbing his attention, and wanting to move on. With the new character always being weaker than the party average, and therefore not pulling his weight, the problem is exaggerated. I can't think of a solution that is guaranteed to work off the top of my head. One thing that might work is if you adjust the campaign slightly. If your group is willing, consider the following: The adventuring company consists of 1 fewer PCs than players (unless you have multiple PCs per player, of course). Each time the group takes on a mission, they hire on the services of a "mission specialist", played by your uncertain player. This new character is vouched for by the party's patron/mentor/other trusted source, so that the group know they can trust him (solving the "why should we let you join us?" issue). Also, if the DM is willing, the character could be of the same level as the party average, or a level or two below, as desired. Even better, the DM could allow the [I]player[/I] to amass XP, which then carry over to whichever character he is playing at the time. Over time, the likelihood is that the player will settle on a single character he likes, and your problems will be over. Until then, you would have changed the game so that this rotating cast works, and hopefully cut out the tensions in the group. Of course, the other solution is for the whole group to just tell the guy to stop changing character all the time, but that's probably not the best thing to do :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Help with a player constantly changing characters
Top