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Help with a player constantly changing characters
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 2381906" data-attributes="member: 12332"><p>I have a bit of the "That Guy" gene. Luckily I usually GM. And when I don't GM, half the players ask me to put together their PCs. And when I DO GM, half the players ask me to put together their PCs. </p><p></p><p>So I get to flex my creatin'-fingers quite a bit. I do think that might help this guy.</p><p></p><p>But, as has been said, definately have some sort of conversation with him. Do it with humor. I've always found that a little dose of humor helps to ease past uncomfortable situations like that. It's not really a serious situation, it's a situation about a GAME. Keep that in mind. I see people get really worked up about stuff. Not worth it.</p><p></p><p>I would combine two suggestions, though: Talk to him about it, but then I would come together with DM and Player and have an agreement that this current or the next PC will be "The One" and he'll have to stick with it ... but that the PC will come in at an average or high level, so that the situation isn't exacerbated.</p><p></p><p>(But, for our part, we usually have some "house rules" where there's things other than level-loss for replacing dead PCs. Always seemed like double-punishment to me. Your PC gets killed AND he's now more likely to get killed in the future AND any PC you bring in is more likely to get killed in the future. Nice.)</p><p></p><p>I AM worried about the "New Book" principle. Though sometimes that's okay ... one of my recent PCs was entirely non-core ... a Goblin rogue (Goblin isn't usually a PC race) with a feat called "Flee!" from a 3rd party source ... which only let him act again in the same round if he ever lost half of his HP, acting directly after whatever reduced his HP and his only action being to drop everything and withdraw. So he was maximized for being USELESS in combat. That's what made it fun for everybody.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 2381906, member: 12332"] I have a bit of the "That Guy" gene. Luckily I usually GM. And when I don't GM, half the players ask me to put together their PCs. And when I DO GM, half the players ask me to put together their PCs. So I get to flex my creatin'-fingers quite a bit. I do think that might help this guy. But, as has been said, definately have some sort of conversation with him. Do it with humor. I've always found that a little dose of humor helps to ease past uncomfortable situations like that. It's not really a serious situation, it's a situation about a GAME. Keep that in mind. I see people get really worked up about stuff. Not worth it. I would combine two suggestions, though: Talk to him about it, but then I would come together with DM and Player and have an agreement that this current or the next PC will be "The One" and he'll have to stick with it ... but that the PC will come in at an average or high level, so that the situation isn't exacerbated. (But, for our part, we usually have some "house rules" where there's things other than level-loss for replacing dead PCs. Always seemed like double-punishment to me. Your PC gets killed AND he's now more likely to get killed in the future AND any PC you bring in is more likely to get killed in the future. Nice.) I AM worried about the "New Book" principle. Though sometimes that's okay ... one of my recent PCs was entirely non-core ... a Goblin rogue (Goblin isn't usually a PC race) with a feat called "Flee!" from a 3rd party source ... which only let him act again in the same round if he ever lost half of his HP, acting directly after whatever reduced his HP and his only action being to drop everything and withdraw. So he was maximized for being USELESS in combat. That's what made it fun for everybody. --fje [/QUOTE]
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