Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Help with a player constantly changing characters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Timeron Malachi" data-source="post: 2383729" data-attributes="member: 32251"><p>I've been involved in a few different games where we've had this problem before: A player comes up with a PC who's got a great hook, or a neat power, or some unique trait, or whatever, but then it just doesn't work out the way they want.</p><p> </p><p>Sometimes, the character would leave for more or less legitimate reasons...dying, crippling disease, whatever. Sometimes, the player just decided that their PC just wasn't strong enough.</p><p> </p><p>This particular player actually went through 3 characters in *one* session, all in the same module. I was running it, and since he was my friend, I was inclined to simply allow him to make the change. However, it puts a lot of strain on other people who want to play their character "realistically", where they aren't just going to always trust whoever they meet in a sewer under the city.</p><p> </p><p>After the first adventure, he had gone from a wizard/fighter, to a Planar Ranger, to a rogue. He wanted to switch the rogue out for a warlock, his favorite class. </p><p> </p><p>I said, "Fine...just switch his class levels, but the character doesn't change...same name and all that." </p><p> </p><p>That worked for a while, but the player eventually stopped coming to game night, since he almost never got as much spotlight as he wanted...even when I tried to make his character the most relevant, or the most central to everything, he'd just take off or get annoyed with his dice rolls. </p><p> </p><p>I suppose that's not all that helpful...sorry...I guess an idea to try, would be, if he just wants to try out stuff in new books, allow him to switch out a few feats or even class levels, just so long as his overall character doesn't really change. That's a bit of suspension of disbelief, too, but I guess it's better than, "Oh, you seem like a trustworthy fellow, why don't you adventure with us?" Perhaps put him in XP debt, or give him an ECL when he does it, and that might keep him from changing his character every month, when a new book comes out.</p></blockquote><p></p>
[QUOTE="Timeron Malachi, post: 2383729, member: 32251"] I've been involved in a few different games where we've had this problem before: A player comes up with a PC who's got a great hook, or a neat power, or some unique trait, or whatever, but then it just doesn't work out the way they want. Sometimes, the character would leave for more or less legitimate reasons...dying, crippling disease, whatever. Sometimes, the player just decided that their PC just wasn't strong enough. This particular player actually went through 3 characters in *one* session, all in the same module. I was running it, and since he was my friend, I was inclined to simply allow him to make the change. However, it puts a lot of strain on other people who want to play their character "realistically", where they aren't just going to always trust whoever they meet in a sewer under the city. After the first adventure, he had gone from a wizard/fighter, to a Planar Ranger, to a rogue. He wanted to switch the rogue out for a warlock, his favorite class. I said, "Fine...just switch his class levels, but the character doesn't change...same name and all that." That worked for a while, but the player eventually stopped coming to game night, since he almost never got as much spotlight as he wanted...even when I tried to make his character the most relevant, or the most central to everything, he'd just take off or get annoyed with his dice rolls. I suppose that's not all that helpful...sorry...I guess an idea to try, would be, if he just wants to try out stuff in new books, allow him to switch out a few feats or even class levels, just so long as his overall character doesn't really change. That's a bit of suspension of disbelief, too, but I guess it's better than, "Oh, you seem like a trustworthy fellow, why don't you adventure with us?" Perhaps put him in XP debt, or give him an ECL when he does it, and that might keep him from changing his character every month, when a new book comes out. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Help with a player constantly changing characters
Top