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Help with a player constantly changing characters
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<blockquote data-quote="ARandomGod" data-source="post: 2384364" data-attributes="member: 17296"><p>I think this is an excellent suggestion.</p><p></p><p></p><p></p><p>Could be a fun way to approach it. I might also suggest ... loosening ... the level requirements. Coming in as a forth level character when the rest of the group is level six might make it hard for him to think his shiney new character is 'good enough'. You can still use the "inexperienced rookie/new guy" routine on him, no matter what his level (characters don't come with a lable, you have to assume he's green until he proves himself). </p><p></p><p>Throwing him a plot hook bone is also a good suggestion if you haven't tried it before. AND a good way of introducing him to the party. His family/group could be hiring them to help him accomplish a goal. Then he's got an excellent in character reason to stay with the group until that goal is accomplished, and would be hard pressed to come up with a believable reason to leave (other than death, of course...)</p><p></p><p></p><p></p><p>Ah HA! A concrete reason. And that one IS easy to solve. Simply limit what books are available to new characters. Presto, now he can only draw from this limited selection. No 'new' characters, only variations of one's that are already thoroughly ruled upon!</p><p></p><p></p><p></p><p>HA! I almost suggested that. I did that to a (possibly similiar) guy in one of my games. I've seen him game before, his characters die frequently and hard, and then in comes a new/different one. I gave him some speical things to start with, and upon his first death... Presto, undead. Now he comes back next time. He can't die, all he can do is get killed (which he still tries to avoid because it WILL mean sitting out for a while as his body reforms, a modified Lich template).</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 2384364, member: 17296"] I think this is an excellent suggestion. Could be a fun way to approach it. I might also suggest ... loosening ... the level requirements. Coming in as a forth level character when the rest of the group is level six might make it hard for him to think his shiney new character is 'good enough'. You can still use the "inexperienced rookie/new guy" routine on him, no matter what his level (characters don't come with a lable, you have to assume he's green until he proves himself). Throwing him a plot hook bone is also a good suggestion if you haven't tried it before. AND a good way of introducing him to the party. His family/group could be hiring them to help him accomplish a goal. Then he's got an excellent in character reason to stay with the group until that goal is accomplished, and would be hard pressed to come up with a believable reason to leave (other than death, of course...) Ah HA! A concrete reason. And that one IS easy to solve. Simply limit what books are available to new characters. Presto, now he can only draw from this limited selection. No 'new' characters, only variations of one's that are already thoroughly ruled upon! HA! I almost suggested that. I did that to a (possibly similiar) guy in one of my games. I've seen him game before, his characters die frequently and hard, and then in comes a new/different one. I gave him some speical things to start with, and upon his first death... Presto, undead. Now he comes back next time. He can't die, all he can do is get killed (which he still tries to avoid because it WILL mean sitting out for a while as his body reforms, a modified Lich template). [/QUOTE]
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