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Help with a player constantly changing characters
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<blockquote data-quote="kigmatzomat" data-source="post: 2385530" data-attributes="member: 9254"><p>Woof, you people are *nice.* I, apparently, am a RBDM on this matter. Barring freaky character death at introduction, your character is your character for that session. New characters should stick around for at least 2-3 sessions before being dropped. You get 2, *maybe* 3 chances to make a character that works in the game. I don't promise your character will be introduced next session; it may be a while before the game is at a point you can introduce a new PC with any rational chance of success. </p><p></p><p>I mitigate it in part by forcing new players to watch a session before they make their character. I give them basic hooks into the party and provide some guidance on what background origins are unacceptable (the party will not work with certain races or religions, for instance). Before a single die is rolled, I try to vet the concept to ensure nothing inimicable is created. As feats & the like are chosen I try to point out how the party will react to or integrate with these choices. </p><p></p><p>Sometimes personalities just clash but if more than 2 characters get trashed by personality conflict, the player doesn't jibe with the game. </p><p></p><p>I have sympathy; I encountered a game where I went through 4 characters. The first I ran for a year or two but it wasn't a comfortable fit for me. The second one turned out to overshadow the existing combat characters so we turned it to an NPC after 2 sessions. The third ran into a key NPC while they were doing the double-agent thing and I figured the group were traitors by association. </p><p></p><p>The difference is that I slogged it out with the first character, the second's removal caused a group-wide sigh of relief, and the third was a comedy of errors. (I really wanted to play him, too!) This guy needs to buckle down and join the team or sit out a while and figure out how to make a character that actually works.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 2385530, member: 9254"] Woof, you people are *nice.* I, apparently, am a RBDM on this matter. Barring freaky character death at introduction, your character is your character for that session. New characters should stick around for at least 2-3 sessions before being dropped. You get 2, *maybe* 3 chances to make a character that works in the game. I don't promise your character will be introduced next session; it may be a while before the game is at a point you can introduce a new PC with any rational chance of success. I mitigate it in part by forcing new players to watch a session before they make their character. I give them basic hooks into the party and provide some guidance on what background origins are unacceptable (the party will not work with certain races or religions, for instance). Before a single die is rolled, I try to vet the concept to ensure nothing inimicable is created. As feats & the like are chosen I try to point out how the party will react to or integrate with these choices. Sometimes personalities just clash but if more than 2 characters get trashed by personality conflict, the player doesn't jibe with the game. I have sympathy; I encountered a game where I went through 4 characters. The first I ran for a year or two but it wasn't a comfortable fit for me. The second one turned out to overshadow the existing combat characters so we turned it to an NPC after 2 sessions. The third ran into a key NPC while they were doing the double-agent thing and I figured the group were traitors by association. The difference is that I slogged it out with the first character, the second's removal caused a group-wide sigh of relief, and the third was a comedy of errors. (I really wanted to play him, too!) This guy needs to buckle down and join the team or sit out a while and figure out how to make a character that actually works. [/QUOTE]
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