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Help with a player constantly changing characters
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<blockquote data-quote="BlackSilver" data-source="post: 2387096" data-attributes="member: 22250"><p>I have a few suggestions</p><p></p><p>- Have him sit out a session when he declares that he wants to start a new character. </p><p></p><p>- New character, okay you buy pizza for the group.</p><p></p><p>- Every character you make is one level behind the group. You have made six characters so that means you are six levels behind the group. When you hit zero or negitive numbers make up a Commoner.</p><p></p><p>- Stat reduction. I know I saw you roll up your character, now reduce all six stats by three.</p><p></p><p>- When your character dies all his magic items no longer function and are reduced to normal value, so no Master Worked weapons/armor or gear.</p><p></p><p>- New character. GM wants new set of dice, my choice.</p><p></p><p>- Reduce his Roll Playing time. Come to him only when its time for him to roll something, and in combat. Why? Your just going to change characters in a session or two anyways.</p><p></p><p>- Talk to the Player.</p><p></p><p>I have used a few of these. One of my Players switched and bounced around from character to character for a couple of sessions when we first started playing 3.0e. I let him because we were learning the system, but then I noticed he was refining his character making skills a little to much.</p></blockquote><p></p>
[QUOTE="BlackSilver, post: 2387096, member: 22250"] I have a few suggestions - Have him sit out a session when he declares that he wants to start a new character. - New character, okay you buy pizza for the group. - Every character you make is one level behind the group. You have made six characters so that means you are six levels behind the group. When you hit zero or negitive numbers make up a Commoner. - Stat reduction. I know I saw you roll up your character, now reduce all six stats by three. - When your character dies all his magic items no longer function and are reduced to normal value, so no Master Worked weapons/armor or gear. - New character. GM wants new set of dice, my choice. - Reduce his Roll Playing time. Come to him only when its time for him to roll something, and in combat. Why? Your just going to change characters in a session or two anyways. - Talk to the Player. I have used a few of these. One of my Players switched and bounced around from character to character for a couple of sessions when we first started playing 3.0e. I let him because we were learning the system, but then I noticed he was refining his character making skills a little to much. [/QUOTE]
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