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<blockquote data-quote="Block" data-source="post: 526533" data-attributes="member: 2478"><p>One possible plot would depend on the overall alignment of the group. If the members of the group are mostly lawful types, they would rather see an orderly transition of power from the king to his son. A revolt by the peasants would cause all kinds of chaos. Perhaps the group could work for the king's son by infiltrating and identifying the leaders of the peasant revolt. Once the leaders of the revolt are identified, the group could take them out of the picture. That would add some stability to the overall society and allow the king's son to concentrate on fighting the cultist and the other rivals.</p><p></p><p>An interesting twist would be to have the cultist be the ultimate mastermind behind the revolt. He is stirring up the peasants to make it hard for the king's son to maintain control. This would provide another tie-in to the first adventure, and eventually give the group another chance at destroying the cultist once and for all.</p><p></p><p>You might also include some spies amongst the peasants from other factions trying to take control of the city. Having the support of the peasants would always make things easier once a faction gains control. Plus, this would allow you to put in some misleading clues as to the true mastermind behind the rebellion.</p></blockquote><p></p>
[QUOTE="Block, post: 526533, member: 2478"] One possible plot would depend on the overall alignment of the group. If the members of the group are mostly lawful types, they would rather see an orderly transition of power from the king to his son. A revolt by the peasants would cause all kinds of chaos. Perhaps the group could work for the king's son by infiltrating and identifying the leaders of the peasant revolt. Once the leaders of the revolt are identified, the group could take them out of the picture. That would add some stability to the overall society and allow the king's son to concentrate on fighting the cultist and the other rivals. An interesting twist would be to have the cultist be the ultimate mastermind behind the revolt. He is stirring up the peasants to make it hard for the king's son to maintain control. This would provide another tie-in to the first adventure, and eventually give the group another chance at destroying the cultist once and for all. You might also include some spies amongst the peasants from other factions trying to take control of the city. Having the support of the peasants would always make things easier once a faction gains control. Plus, this would allow you to put in some misleading clues as to the true mastermind behind the rebellion. [/QUOTE]
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