Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Help with a Power Gamer [Pathfinder]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GM Dave" data-source="post: 5948645" data-attributes="member: 6687992"><p>Exploiting weakness or matching up opponents that will pound the player is not too hard.</p><p></p><p>Examples:</p><p></p><p>A group of level 1 Sorcerer's (4 to 6) with Magic Missile or Negative Channeling Clerics will bypass his defenses (there are some monsters like Helm Horrors that work in a similar way).</p><p></p><p>I can go with a Barbarian style build Str 16 +2 Race = 18, Con 14 which rages to Str 22 Con 18. That gives +6 Attribute to hit plus levels (4 to 6) is +10 to +12. A feat of weapon focus for +1 and then toss in a bonus or two from Bless (or Bardic Song or other morale booster) and Magic Weapon and I've got someone(s) hitting on +13 to +17.</p><p></p><p>I've got an opponent coming up soon that will be tossing lightning bolts (wife he inadvertently abandoned in his back story but made no attempt in four levels to contact and has been trying to date other NPCs in the mean time).</p><p></p><p>I can attempt immobilizer spells (hold person and such) but Will Saves are his best save and his Eidolon has given him Evasion which makes Reflex saves all or nothing (web spell might work).</p><p></p><p>I've used shadows with their touch attacks to send him scurrying for cover behind the rest of the group.</p><p></p><p>The balancing act is to not put too much of this stuff in but enough to make sure that he is not cake walking. Still, the more of this stuff I put in the more the rest of the group may feel a price for example if the Barbarian design gets loose or takes out the Power Gamer then the question is will the rest of the group be able to handle the barbarian?</p><p></p><p>I agree, that I can't really ask the player to give up the concept or what makes the concept fun. He has almost half a year invested in the character and it would be wrong to end it when I've got ways to play on the weaknesses.</p><p></p><p>I also have a fair amount of CR to work with as the group is seven players (though I need to be flexible to handle nine as a couple of players float in from week to week).</p><p></p><p>The number of fights they go through in a day goes up and down which means I can often put in larger fights.</p><p></p><p>I wrecked up half the party last Saturday with a fight against skeletons that were +3 to hit and +2 dam wielding long spears and halberds. The group's cleric is a negative chaneller, most of the group did not have blunt attacks, and the skeletons got the drop on the group as they moved along a hallway. After the fight it took most of their healing magics to put them back into fighting shape and that was the first encounter of the set.</p><p></p><p>-------------------</p><p></p><p>You are correct the damage reduction is alignment and not magic. My mistake.</p></blockquote><p></p>
[QUOTE="GM Dave, post: 5948645, member: 6687992"] Exploiting weakness or matching up opponents that will pound the player is not too hard. Examples: A group of level 1 Sorcerer's (4 to 6) with Magic Missile or Negative Channeling Clerics will bypass his defenses (there are some monsters like Helm Horrors that work in a similar way). I can go with a Barbarian style build Str 16 +2 Race = 18, Con 14 which rages to Str 22 Con 18. That gives +6 Attribute to hit plus levels (4 to 6) is +10 to +12. A feat of weapon focus for +1 and then toss in a bonus or two from Bless (or Bardic Song or other morale booster) and Magic Weapon and I've got someone(s) hitting on +13 to +17. I've got an opponent coming up soon that will be tossing lightning bolts (wife he inadvertently abandoned in his back story but made no attempt in four levels to contact and has been trying to date other NPCs in the mean time). I can attempt immobilizer spells (hold person and such) but Will Saves are his best save and his Eidolon has given him Evasion which makes Reflex saves all or nothing (web spell might work). I've used shadows with their touch attacks to send him scurrying for cover behind the rest of the group. The balancing act is to not put too much of this stuff in but enough to make sure that he is not cake walking. Still, the more of this stuff I put in the more the rest of the group may feel a price for example if the Barbarian design gets loose or takes out the Power Gamer then the question is will the rest of the group be able to handle the barbarian? I agree, that I can't really ask the player to give up the concept or what makes the concept fun. He has almost half a year invested in the character and it would be wrong to end it when I've got ways to play on the weaknesses. I also have a fair amount of CR to work with as the group is seven players (though I need to be flexible to handle nine as a couple of players float in from week to week). The number of fights they go through in a day goes up and down which means I can often put in larger fights. I wrecked up half the party last Saturday with a fight against skeletons that were +3 to hit and +2 dam wielding long spears and halberds. The group's cleric is a negative chaneller, most of the group did not have blunt attacks, and the skeletons got the drop on the group as they moved along a hallway. After the fight it took most of their healing magics to put them back into fighting shape and that was the first encounter of the set. ------------------- You are correct the damage reduction is alignment and not magic. My mistake. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Help with a Power Gamer [Pathfinder]
Top