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<blockquote data-quote="Posr" data-source="post: 5953407" data-attributes="member: 93272"><p>Until the other night I had the same problem only with a Synthesist at level 13. AC in the mid 30s, crazy attacks that did tons of damage, virtually untouchable. As many have said, initially part of his overpoweredness was due to a miscalculation of evolution points - he took the poorly worded half elf feat that gives +1/4 EVO points per level and had his ac at around 40 with regeneration and all kinds of crazy stuff. I pointed out that error and waited to see how it played out once he fixed his character. Once that was taken care of his AC _dropped_ into the 30s... All of this still causing the problems people have described - the imbalance of ACs makes encounter balance a mess and less fun for all. </p><p></p><p>Ultimately, the party was ambushed and he was taken on by a Shemhazian Demon. It dropped him in 2 rounds, the cleric barely saved him with breath of life and another villain coup de graced him. RIP little synthesist, RIP. The published encounter had the demon written into it so I dont feel too guilty, I just had him focus on the greatest threat - the synthesist. </p><p></p><p>Normally I try to get the balance of danger to fun right with few player deaths but with enough danger to keep them on their toes. The synthesist made it difficult to maintain that balance. </p><p></p><p>Said character came into the campaign at level 12 so I dont know how it would have played out in the earlier levels. It seems clear to me that the synthesist is broken and will simply not allow them back into any game I run unless they get fixed in future errata. </p><p></p><p>I'd like to see examples of synthesists that aren't overpowered relative to their peers.</p></blockquote><p></p>
[QUOTE="Posr, post: 5953407, member: 93272"] Until the other night I had the same problem only with a Synthesist at level 13. AC in the mid 30s, crazy attacks that did tons of damage, virtually untouchable. As many have said, initially part of his overpoweredness was due to a miscalculation of evolution points - he took the poorly worded half elf feat that gives +1/4 EVO points per level and had his ac at around 40 with regeneration and all kinds of crazy stuff. I pointed out that error and waited to see how it played out once he fixed his character. Once that was taken care of his AC _dropped_ into the 30s... All of this still causing the problems people have described - the imbalance of ACs makes encounter balance a mess and less fun for all. Ultimately, the party was ambushed and he was taken on by a Shemhazian Demon. It dropped him in 2 rounds, the cleric barely saved him with breath of life and another villain coup de graced him. RIP little synthesist, RIP. The published encounter had the demon written into it so I dont feel too guilty, I just had him focus on the greatest threat - the synthesist. Normally I try to get the balance of danger to fun right with few player deaths but with enough danger to keep them on their toes. The synthesist made it difficult to maintain that balance. Said character came into the campaign at level 12 so I dont know how it would have played out in the earlier levels. It seems clear to me that the synthesist is broken and will simply not allow them back into any game I run unless they get fixed in future errata. I'd like to see examples of synthesists that aren't overpowered relative to their peers. [/QUOTE]
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