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Help With a Ranger Concept
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<blockquote data-quote="FalcWP" data-source="post: 2911819" data-attributes="member: 16858"><p>Interestingly enough, you may not actually need to take proficiency in the whip. Tripping is a melee touch attack, so you would ignore your opponents armor bonus. Given, proficiency would get rid of that pesky -4 penalty, but...</p><p></p><p>Improved Trip, obviously, is a good one for that +4 bonus to your opposed strength check. The other benefit (a free attack) isn't as good, since the whip isn't going to do much damage.</p><p></p><p>Combat Expertise is required for Improved Trip, and requires a 13 Intelligence - shouldn't be too difficult. Being able to use Combat Expertise could be handy, especially since you'll be lightly armored and without a shield.</p><p></p><p>If you don't take proficiency with the whip (or, if you do, at level six), look at Improved Disarm as well. </p><p></p><p>Combat Reflexes is a good suggestion, even with the whip (a reach weapon). </p><p></p><p>Weapon Finesse might be worthwhile as well, if your Dexterity is much above your Strength. The whip and the hand/throwing axes can all benefit from it. Of course, if your strength is much lower than your dexterity, you might not be all that successful at tripping people.</p><p></p><p>As you mentioned, Far Shot would be handy for the throwing axes, as would its prerequisite, Point Blank Shot. Precise Shot would also be useful, since you would otherwise take penalties if you threw into melee.</p></blockquote><p></p>
[QUOTE="FalcWP, post: 2911819, member: 16858"] Interestingly enough, you may not actually need to take proficiency in the whip. Tripping is a melee touch attack, so you would ignore your opponents armor bonus. Given, proficiency would get rid of that pesky -4 penalty, but... Improved Trip, obviously, is a good one for that +4 bonus to your opposed strength check. The other benefit (a free attack) isn't as good, since the whip isn't going to do much damage. Combat Expertise is required for Improved Trip, and requires a 13 Intelligence - shouldn't be too difficult. Being able to use Combat Expertise could be handy, especially since you'll be lightly armored and without a shield. If you don't take proficiency with the whip (or, if you do, at level six), look at Improved Disarm as well. Combat Reflexes is a good suggestion, even with the whip (a reach weapon). Weapon Finesse might be worthwhile as well, if your Dexterity is much above your Strength. The whip and the hand/throwing axes can all benefit from it. Of course, if your strength is much lower than your dexterity, you might not be all that successful at tripping people. As you mentioned, Far Shot would be handy for the throwing axes, as would its prerequisite, Point Blank Shot. Precise Shot would also be useful, since you would otherwise take penalties if you threw into melee. [/QUOTE]
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