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<blockquote data-quote="Chimera" data-source="post: 3017103" data-attributes="member: 2002"><p>Ranged Scout.</p><p></p><p>Put a few points in Strength, then get a Strong Shortbow +1 with an energy ability.</p><p></p><p>Right there you're looking at d6+1+str+d6 energy+Nd6 Skirmish. Even better if your party Wizard or Bard can add Sonic Weapon on top of your energy type.</p><p></p><p>Potentially a level or three of Rogue could add d6 or 2d6 sneak damage, though the circumstances are sometimes limited.</p><p></p><p>In a past game, one player went Ranger 2/Scout N, then Order of the Bow. Taking a couple of Ranger levels gives you Track and the archer combat feats, plus the ability to trade in that shortbow for a longbow.</p><p></p><p>At Ranger 2/Scout 5, you'd be skirmishing (single shot) at 40' move and</p><p></p><p>d8+1+str+d6 energy+2d6 skirmish</p><p></p><p>or an average damage of 18 with a Str of 14.</p><p></p><p></p><p>I think the Scout is interesting, but the requirement to move 10' is a serious limiting factor, in that you lose out on Full Attack options if you're intent on getting your skirmish bonus.</p><p></p><p>As Thanee noted, Manyshot is a good option, especially if you go with the Energy bow.</p></blockquote><p></p>
[QUOTE="Chimera, post: 3017103, member: 2002"] Ranged Scout. Put a few points in Strength, then get a Strong Shortbow +1 with an energy ability. Right there you're looking at d6+1+str+d6 energy+Nd6 Skirmish. Even better if your party Wizard or Bard can add Sonic Weapon on top of your energy type. Potentially a level or three of Rogue could add d6 or 2d6 sneak damage, though the circumstances are sometimes limited. In a past game, one player went Ranger 2/Scout N, then Order of the Bow. Taking a couple of Ranger levels gives you Track and the archer combat feats, plus the ability to trade in that shortbow for a longbow. At Ranger 2/Scout 5, you'd be skirmishing (single shot) at 40' move and d8+1+str+d6 energy+2d6 skirmish or an average damage of 18 with a Str of 14. I think the Scout is interesting, but the requirement to move 10' is a serious limiting factor, in that you lose out on Full Attack options if you're intent on getting your skirmish bonus. As Thanee noted, Manyshot is a good option, especially if you go with the Energy bow. [/QUOTE]
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