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Help with a simple exp system for 5E
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<blockquote data-quote="Mistwell" data-source="post: 6535841" data-attributes="member: 2525"><p>I do it session-based. I figure roughly 4 sessions for our group (our sessions are shorter than many other groups) = 1 level. So, given that, if you want to assign XP, take the amount of XP needed for the next level, divide it by 4, and you get a session XP amount. </p><p></p><p>So for instance let's say it takes 1000 XP to get to the next level, and you want 4 sessions to get there. That's 250 XP a session. </p><p></p><p>But let's say you don't want it to be that rules-lite in nature and want a bit more granularity. If you know in advance one sessions will be more or less difficult than another you can juggle the numbers to account for that. Then you can assign XP roughly based on challenges faced. I'll use lite-challenge and heavy-challenge as descriptions.<strong>*</strong> If you know session #1 will be lite-challenge in nature, Session's # 2 and #3 will be a roughly even mix of lite-challenges vs heavy-challenges, while session #4 is likely to be heavy-challenge, you can decide to assign 150 XP to the first session, 250 XP to Sessions #2 and #3, and 350 XP to Session #4. Total is still 1000 XP and a level gain, but it feels more related to the challenges faced.</p><p></p><p><strong>*</strong><span style="font-size: 9px">I think for a lot of tables "challenge" will most often mean combat, while for some others "challenge" could include traps and role playing obstacles and terrain obstacles and such.</span></p></blockquote><p></p>
[QUOTE="Mistwell, post: 6535841, member: 2525"] I do it session-based. I figure roughly 4 sessions for our group (our sessions are shorter than many other groups) = 1 level. So, given that, if you want to assign XP, take the amount of XP needed for the next level, divide it by 4, and you get a session XP amount. So for instance let's say it takes 1000 XP to get to the next level, and you want 4 sessions to get there. That's 250 XP a session. But let's say you don't want it to be that rules-lite in nature and want a bit more granularity. If you know in advance one sessions will be more or less difficult than another you can juggle the numbers to account for that. Then you can assign XP roughly based on challenges faced. I'll use lite-challenge and heavy-challenge as descriptions.[B]*[/B] If you know session #1 will be lite-challenge in nature, Session's # 2 and #3 will be a roughly even mix of lite-challenges vs heavy-challenges, while session #4 is likely to be heavy-challenge, you can decide to assign 150 XP to the first session, 250 XP to Sessions #2 and #3, and 350 XP to Session #4. Total is still 1000 XP and a level gain, but it feels more related to the challenges faced. [B]*[/B][SIZE=1]I think for a lot of tables "challenge" will most often mean combat, while for some others "challenge" could include traps and role playing obstacles and terrain obstacles and such.[/SIZE] [/QUOTE]
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