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Help with a simple exp system for 5E
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<blockquote data-quote="phantomK9" data-source="post: 6557398" data-attributes="member: 6790724"><p>That actually sounds pretty workable and easy, I'm probably going to steal this.</p><p></p><p>I might modify it to increase for each level or increase for each tier they reach.</p><p></p><p>Add in additional points for consistent fumbles/bad rolls as well as for player creativity..hmmm...</p><p></p><p>Off the top of my head....</p><p></p><p><strong>Combat Encounters </strong></p><p>Easy = 0 points</p><p>Medium = 1 point</p><p>Hard = 2 points</p><p>Deadly = 3 points</p><p></p><p><strong>Other Encounters</strong></p><p>DC</p><p>10 = 0 points</p><p>15 = 1 point</p><p>20 = 2 points</p><p>25+ = 3 points</p><p></p><p><strong>Modifiers</strong></p><p>+1 point for each time the player fails the roll by 10 or more</p><p>+2 points each time a player rolls a critical failure (does not stack with above)</p><p>+1 to 3 points for making discoveries or find fun ways to get around a problem</p><p></p><p></p><p>So DMs would still have to at least figure out whether an encounter is difficult and can use the party's average level to build the encounter, but would have to track all the XP earned.</p><p></p><p>*Edit: Looking at how things are currently calculated, a party would level from 1 to 2, if they complete three deadly encounters. I think I will drop the point value down by one each so that the easiest stuff would give 0 points base, but could be modified if the players roll poorly or find interesting ways to resolve issues.</p></blockquote><p></p>
[QUOTE="phantomK9, post: 6557398, member: 6790724"] That actually sounds pretty workable and easy, I'm probably going to steal this. I might modify it to increase for each level or increase for each tier they reach. Add in additional points for consistent fumbles/bad rolls as well as for player creativity..hmmm... Off the top of my head.... [B]Combat Encounters [/B] Easy = 0 points Medium = 1 point Hard = 2 points Deadly = 3 points [B]Other Encounters[/B] DC 10 = 0 points 15 = 1 point 20 = 2 points 25+ = 3 points [B]Modifiers[/B] +1 point for each time the player fails the roll by 10 or more +2 points each time a player rolls a critical failure (does not stack with above) +1 to 3 points for making discoveries or find fun ways to get around a problem So DMs would still have to at least figure out whether an encounter is difficult and can use the party's average level to build the encounter, but would have to track all the XP earned. *Edit: Looking at how things are currently calculated, a party would level from 1 to 2, if they complete three deadly encounters. I think I will drop the point value down by one each so that the easiest stuff would give 0 points base, but could be modified if the players roll poorly or find interesting ways to resolve issues. [/QUOTE]
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Help with a simple exp system for 5E
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