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Help with a small (fine) ship in d20 star wars
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<blockquote data-quote="yoippari" data-source="post: 2761684" data-attributes="member: 24371"><p>I am trying to design a ship in starwars either to introduce to my gm or to file away for a future game. Really I would want two ships but that isn't the issue. I am using the starships of the galaxy book, and the core rule book for this as those are what I have that apply.</p><p></p><p>I need (want) a ship that is small enough to get in a ship's (small space transport, I think) cargo bay. So I was thinking a fine size ship (>5m, 1-4 metric tons), that is compareable to the t-47 air speeder, not the snow speeder, the lasers put the length over 5m (I think it is the lasers that do it). Either one would be a little running around the system/planet ship. The more battle oriented one would have very good engines (one of the ramming speed engines preferably with excelent manuverability) and be relatively full for this size of ship. It would rely on speed and manuverability to keep it out of the line of fire while the full turreted gun can shoot where ever an enemy is.</p><p></p><p>What I have for a stat block looks like this [CODE] CPs</p><p>Size Fine 1</p><p>Automation 1-2 crew 10</p><p>Life Support 1-2 crew 1</p><p>Stowage 1-65kg 1</p><p>Consumables 3days 2</p><p>Hyperdrive none 0</p><p>Ion Engines R/E +3 checks 30</p><p>Shields 11-30 3</p><p>Hull 61-90 2</p><p>Weapons 9-13 3</p><p> 53</p><p> 106,000 Cr</p><p>Weapons</p><p>2 fire-linked twin laser cannons 5000Cr 5eps Range: Short 3d10x2 Foward arc</p><p>1 Heavy Laser Cannon 4500cr 8ep Range: short 5d10x2 Full turret</p><p></p><p> 115,500Cr[/CODE]</p><p></p><p>My problem is, I can't think of a good reason that this much stuff would be in a fine size ship. It seems like using the maximum category of each system for the size is kinda like min/maxing. Building a cruise missle? put good engines and a hyperdrive on it? Building a personal transport? Put hyperdrive and a much bigger than normal consumables for the size in it. But the maximum choice for almost every system just makes it seem like the ship should be bigger than fine.</p><p></p><p>That is my first problem. It can be explained away or I could just adjust stuff to make it seem more plausible.</p><p></p><p>My second problem is what it looks like. I have had a hard time finding anything in this size range that isn't an open cockpit that might have a chance of housing everything here. Star trek designs are pretty much gone since they almost all have big walking room making even the small ships large. Starwars ships almost seem to have a size limit of diminuative. The closest to what I have here is the "A-9 Vigilance Interceptor" on page 62 of the "Starships of the Galaxy" book but it is a little more expensive, has no shields, and bigger engines.</p><p></p><p>The second one would be to more like a little cargo hauler with slower engines and a tractor beam instead of any other weapons. It also wouldn't have any consumables, or shields. The end cost is only 65,250. A bit over half the cost, mostly due to the much cheaper engines.</p><p></p><p>Now neither are necessary. They might provide certain options that wouldn't normally be available, but most things we could just use the normal ship for.</p></blockquote><p></p>
[QUOTE="yoippari, post: 2761684, member: 24371"] I am trying to design a ship in starwars either to introduce to my gm or to file away for a future game. Really I would want two ships but that isn't the issue. I am using the starships of the galaxy book, and the core rule book for this as those are what I have that apply. I need (want) a ship that is small enough to get in a ship's (small space transport, I think) cargo bay. So I was thinking a fine size ship (>5m, 1-4 metric tons), that is compareable to the t-47 air speeder, not the snow speeder, the lasers put the length over 5m (I think it is the lasers that do it). Either one would be a little running around the system/planet ship. The more battle oriented one would have very good engines (one of the ramming speed engines preferably with excelent manuverability) and be relatively full for this size of ship. It would rely on speed and manuverability to keep it out of the line of fire while the full turreted gun can shoot where ever an enemy is. What I have for a stat block looks like this [CODE] CPs Size Fine 1 Automation 1-2 crew 10 Life Support 1-2 crew 1 Stowage 1-65kg 1 Consumables 3days 2 Hyperdrive none 0 Ion Engines R/E +3 checks 30 Shields 11-30 3 Hull 61-90 2 Weapons 9-13 3 53 106,000 Cr Weapons 2 fire-linked twin laser cannons 5000Cr 5eps Range: Short 3d10x2 Foward arc 1 Heavy Laser Cannon 4500cr 8ep Range: short 5d10x2 Full turret 115,500Cr[/CODE] My problem is, I can't think of a good reason that this much stuff would be in a fine size ship. It seems like using the maximum category of each system for the size is kinda like min/maxing. Building a cruise missle? put good engines and a hyperdrive on it? Building a personal transport? Put hyperdrive and a much bigger than normal consumables for the size in it. But the maximum choice for almost every system just makes it seem like the ship should be bigger than fine. That is my first problem. It can be explained away or I could just adjust stuff to make it seem more plausible. My second problem is what it looks like. I have had a hard time finding anything in this size range that isn't an open cockpit that might have a chance of housing everything here. Star trek designs are pretty much gone since they almost all have big walking room making even the small ships large. Starwars ships almost seem to have a size limit of diminuative. The closest to what I have here is the "A-9 Vigilance Interceptor" on page 62 of the "Starships of the Galaxy" book but it is a little more expensive, has no shields, and bigger engines. The second one would be to more like a little cargo hauler with slower engines and a tractor beam instead of any other weapons. It also wouldn't have any consumables, or shields. The end cost is only 65,250. A bit over half the cost, mostly due to the much cheaper engines. Now neither are necessary. They might provide certain options that wouldn't normally be available, but most things we could just use the normal ship for. [/QUOTE]
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