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Help with a SW Imperial Adventure Hook...
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<blockquote data-quote="Prince Atom" data-source="post: 376059" data-attributes="member: 6046"><p>Well, a lot of the Imps in the fiction and movies are absolute bastards. I've always understood that the farther from the Core (and thus the Emperor's power base), the worse they could act because it wouldn't affect the Emperor's image very much.</p><p></p><p>So make this one Imp (or several of them) a nice guy who's trying to do his best and make the galaxy safer (one bad guy at a time). Prime material to go Rebel, of course, but I'm sure there are plenty of idealists out there who think rebellion is not the answer. Then, when the party has some dealings with him, they get to see that he is a nice guy. When he goes missing, they want to help because it's not like the Empire has nice guys to spare.</p><p></p><p>And who said he'd really gone out there? I didn't make it very clear, I'm sorry, but I meant that this whole story about him going to check it out lone-wolf was the entrepreneur's tale. He tells them after the Imp goes missing that he was talking the agent before he left, and he said such things about the site. Of course, this goes on with the Imp sitting bound in the merchant's basement!</p><p></p><p>Of course, for the PCs to be willing to ally with the Empire, there's got to be more than one good Imp on the planet. The agent's superior didn't send troops out to investigate the site because he didn't know about it. The agent, if he knows, never got to tell him. The officer can, of course, send a squad out to the mines if he knows his agent has gone missing and is rumored to be there. That's one out for the mission. Of course, the squad probably won't return (they being stormtroopers, of course <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> ), so enter the PCs again.</p><p></p><p>Is this more helpful?</p><p></p><p>TWK</p></blockquote><p></p>
[QUOTE="Prince Atom, post: 376059, member: 6046"] Well, a lot of the Imps in the fiction and movies are absolute bastards. I've always understood that the farther from the Core (and thus the Emperor's power base), the worse they could act because it wouldn't affect the Emperor's image very much. So make this one Imp (or several of them) a nice guy who's trying to do his best and make the galaxy safer (one bad guy at a time). Prime material to go Rebel, of course, but I'm sure there are plenty of idealists out there who think rebellion is not the answer. Then, when the party has some dealings with him, they get to see that he is a nice guy. When he goes missing, they want to help because it's not like the Empire has nice guys to spare. And who said he'd really gone out there? I didn't make it very clear, I'm sorry, but I meant that this whole story about him going to check it out lone-wolf was the entrepreneur's tale. He tells them after the Imp goes missing that he was talking the agent before he left, and he said such things about the site. Of course, this goes on with the Imp sitting bound in the merchant's basement! Of course, for the PCs to be willing to ally with the Empire, there's got to be more than one good Imp on the planet. The agent's superior didn't send troops out to investigate the site because he didn't know about it. The agent, if he knows, never got to tell him. The officer can, of course, send a squad out to the mines if he knows his agent has gone missing and is rumored to be there. That's one out for the mission. Of course, the squad probably won't return (they being stormtroopers, of course :rolleyes: ), so enter the PCs again. Is this more helpful? TWK [/QUOTE]
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