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Help with a tank build
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<blockquote data-quote="two" data-source="post: 1380349" data-attributes="member: 9002"><p><strong>tank is a tank</strong></p><p></p><p>If you really want a tank on a 42 point build, it's pretty easy.</p><p></p><p>Con=18 (required) 16 points, is 20 after boosting</p><p>Ch=8 (who cares)</p><p>Int=13 (prerequisites) 5 points</p><p>Str=16 (reasonably strong) 10 points</p><p>Wis= 14 (will save) 6 points</p><p>Dex = 13 (full plate) 5 points</p><p></p><p>Wear full plate, use a tower shield, yes a tower shield. Maybe Barb1/Fighter7.</p><p></p><p>A tanks needs high AC, so use the Tower Shield, take a hit on your "to hit" roll. Deal with it. Tanks prioritize AC over damage dealing. Similarly, perhaps take Expertise for further AC-boosting fun.</p><p></p><p>Might want to seriously consider a one-handed tripping weapon; the penalties "to hit" for tower shield and expertise are not enough to make you miss a touch attack; and the opposed role does not include these penalties. So you can have your turkey with gravy. Improved Trip, Improved Sunder, that sort of thing. (ditto sunder, it's pretty easy to hit held objects/weapons).</p><p></p><p>Iron Will should be taken for sure. You are a tank. Defense, man, with a sprinkling of fun offense. Get a cloak of displacement or other fun defensive items and sit and soak it up. Your will save will be instead of rancid, just bad. Grab a cloak of resistance/item of resistance +3 or +4 pronto.</p><p></p><p>True tanks last; they are the opposite of high-damage dealing barbarians (with low ACs). They can be a lot of fun; think about it. Anytime you are actually alive is way more fun than being dead. Lots of barbarians are dead.</p></blockquote><p></p>
[QUOTE="two, post: 1380349, member: 9002"] [b]tank is a tank[/b] If you really want a tank on a 42 point build, it's pretty easy. Con=18 (required) 16 points, is 20 after boosting Ch=8 (who cares) Int=13 (prerequisites) 5 points Str=16 (reasonably strong) 10 points Wis= 14 (will save) 6 points Dex = 13 (full plate) 5 points Wear full plate, use a tower shield, yes a tower shield. Maybe Barb1/Fighter7. A tanks needs high AC, so use the Tower Shield, take a hit on your "to hit" roll. Deal with it. Tanks prioritize AC over damage dealing. Similarly, perhaps take Expertise for further AC-boosting fun. Might want to seriously consider a one-handed tripping weapon; the penalties "to hit" for tower shield and expertise are not enough to make you miss a touch attack; and the opposed role does not include these penalties. So you can have your turkey with gravy. Improved Trip, Improved Sunder, that sort of thing. (ditto sunder, it's pretty easy to hit held objects/weapons). Iron Will should be taken for sure. You are a tank. Defense, man, with a sprinkling of fun offense. Get a cloak of displacement or other fun defensive items and sit and soak it up. Your will save will be instead of rancid, just bad. Grab a cloak of resistance/item of resistance +3 or +4 pronto. True tanks last; they are the opposite of high-damage dealing barbarians (with low ACs). They can be a lot of fun; think about it. Anytime you are actually alive is way more fun than being dead. Lots of barbarians are dead. [/QUOTE]
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