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<blockquote data-quote="kengar" data-source="post: 1226868" data-attributes="member: 3230"><p>As some folks have already mentioned, there are Mass Combat rules that can make the larger part of the battle run easier. I prefer abstract mass combat, like what's used in the LOTR RPG (Decipher) & Pinnacle's Savage Worlds. </p><p></p><p>The basic idea is that each side is given a rating, based on number of troops, etc. The opposing "generals" roll v. their Battle Knowledge or Strategy skills every "round" (usually 1 hour of fighting). Each time a side loses a round, they lose some of their forces (their rating goes down). Each round's rolls are modified by things like morale (the side that lost last round or is outnumbered is at a skill penalty), fortifications, and PC actions.</p><p></p><p>You can have PCs make abstract attack or spellcraft rolls to represent how well they are doing in the fight v. a DC. What I like to do is set up a few skirmishes for the PCs to be involved in (either covert missions or in the thick of the fight, etc.). Depending upon how well they do in each fight, they can give a bonus or penalty to their side's Battle roll that round. Each time a side loses a round, there is a morale check and a failure indicates a retreat or rout.</p></blockquote><p></p>
[QUOTE="kengar, post: 1226868, member: 3230"] As some folks have already mentioned, there are Mass Combat rules that can make the larger part of the battle run easier. I prefer abstract mass combat, like what's used in the LOTR RPG (Decipher) & Pinnacle's Savage Worlds. The basic idea is that each side is given a rating, based on number of troops, etc. The opposing "generals" roll v. their Battle Knowledge or Strategy skills every "round" (usually 1 hour of fighting). Each time a side loses a round, they lose some of their forces (their rating goes down). Each round's rolls are modified by things like morale (the side that lost last round or is outnumbered is at a skill penalty), fortifications, and PC actions. You can have PCs make abstract attack or spellcraft rolls to represent how well they are doing in the fight v. a DC. What I like to do is set up a few skirmishes for the PCs to be involved in (either covert missions or in the thick of the fight, etc.). Depending upon how well they do in each fight, they can give a bonus or penalty to their side's Battle roll that round. Each time a side loses a round, there is a morale check and a failure indicates a retreat or rout. [/QUOTE]
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